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What house rules do you use?
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<blockquote data-quote="sepulchrave" data-source="post: 26759" data-attributes="member: 650"><p>I run a by-the-book tabletop campaign and a tweaked-beyond recognition PBEM game. Some house rules for the PBEM game are:</p><p></p><p>1. Removed all core classes and replaced them with campaign specific classes suitable for a Dark-Age game. </p><p></p><p>All fighters are members of the aristocracy and have access to lots of aristocrat class skills. They get a limited selection of weapon proficiencies and no heavy armour proficiency (heavy armour doesn't exist).</p><p></p><p>All druids are sedentary, female nature priestesses. They retain druidic abilities, but get a d4, poor BAB, 8 skill points per level and 3 good saves as well as Monk-style AC progression - representing divine protection and all that.</p><p></p><p>No Wizards, Paladins, Clerics or Monks. Sorcerers get a few groovy extra abilities and extra spells. Barbarians and Rogues are pretty much unchanged. Alt. Ranger, of course. Bards are completely revamped and cool. Adepts are powered up into a PC class, but greatly modified.</p><p></p><p>2. Base Defense Bonus, roughly based on the Reflex save. Cover bonus for shields (small +2, large +4). Helms provide an AC bonus. All of this goes toward covering the light armour only and next-to-zero magic items situation.</p><p></p><p>3. 95% of published monsters don't exist. Many remaining monsters (Elves, Trolls, Goblins) have been RECLAIMED FOR FAERIE. They are immortal, become invisible at will, cast spells, are vulnerable to iron and live in castles or holes protected by permanent mirage arcana effects in isolated areas, well away from mortals. Other monsters are very traditional, folklorish types: werewolves, dragons, giants, sprites etc.</p><p></p><p>4. No anthropomorphic deities. Animal Totems and Nature Spirits only.</p><p></p><p>5. No dungeons. Dungeons are STUPID.</p></blockquote><p></p>
[QUOTE="sepulchrave, post: 26759, member: 650"] I run a by-the-book tabletop campaign and a tweaked-beyond recognition PBEM game. Some house rules for the PBEM game are: 1. Removed all core classes and replaced them with campaign specific classes suitable for a Dark-Age game. All fighters are members of the aristocracy and have access to lots of aristocrat class skills. They get a limited selection of weapon proficiencies and no heavy armour proficiency (heavy armour doesn't exist). All druids are sedentary, female nature priestesses. They retain druidic abilities, but get a d4, poor BAB, 8 skill points per level and 3 good saves as well as Monk-style AC progression - representing divine protection and all that. No Wizards, Paladins, Clerics or Monks. Sorcerers get a few groovy extra abilities and extra spells. Barbarians and Rogues are pretty much unchanged. Alt. Ranger, of course. Bards are completely revamped and cool. Adepts are powered up into a PC class, but greatly modified. 2. Base Defense Bonus, roughly based on the Reflex save. Cover bonus for shields (small +2, large +4). Helms provide an AC bonus. All of this goes toward covering the light armour only and next-to-zero magic items situation. 3. 95% of published monsters don't exist. Many remaining monsters (Elves, Trolls, Goblins) have been RECLAIMED FOR FAERIE. They are immortal, become invisible at will, cast spells, are vulnerable to iron and live in castles or holes protected by permanent mirage arcana effects in isolated areas, well away from mortals. Other monsters are very traditional, folklorish types: werewolves, dragons, giants, sprites etc. 4. No anthropomorphic deities. Animal Totems and Nature Spirits only. 5. No dungeons. Dungeons are STUPID. [/QUOTE]
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