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What house rules do you use?
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<blockquote data-quote="der_kluge" data-source="post: 414714" data-attributes="member: 945"><p>This is a neat thread. Thanks, CR!</p><p></p><p>Kudos to those groups that actually write their house rules down. We don't. These are some of the ones that we've done:</p><p></p><p>Sorcerers get the Bonus feats every 5 levels like Wizards do.</p><p></p><p>You are dead at -con, not -10, but could die at -8 if your con is 8.</p><p></p><p>We've done a few things to get creative with Sorcerers, like if you have change self, and take alter self, it doesn't count as a spell known, since it's a variation from an earlier spell. Makes sorcerers a little more powerful that way.</p><p></p><p>We have a new skill called Bully, which is exactly like Intimidate, but is Str based.</p><p></p><p>We have a new skill called Urban Lore.</p><p></p><p></p><p>Reading some of these others, it occurs to me that our group has HR'd actually VERY little of the game. We play it, for the most part, exactly as written. Of course, we haven't gotten high enough to get to things like Harm, and some of the higher level stuff.</p><p> The DM we're playing with now is pretty unforgiving when it comes to changing things, and he mostly sticks to the rules, which frustrates me somewhat, because I would have 20 pages of house rules if I were DM'ing. Our last DM was more willing, but we were all new to 3E (started right after it came out with him), and so we all agreed to play through it as closely to written as possible to see how we liked it.</p><p></p><p></p><p>Some of the things I'd do if I were DM'ing -</p><p>major modifications to the way skills work</p><p>I like the +2 (ranks) version of Skill focus, but I also like the HR'd +3, so I might implement both varieties. Taking a PrC at a lower level with Skill Focus might be VERY tempting in certain cases.</p><p>Major revisions to the Bard class</p><p>Revised Wizard spell progression</p><p>Paladins as PrC</p><p>Ranger as PrC</p><p>Tone down the cleric quite a bit (Yes, Victoria, Clerics are too powerful)</p><p>Complete revision on making magic items</p><p></p><p>In general, I prefer more powerful PCs (but still balanced among each other), but I just up the ante on the monsters they're fighting. I find that people are generally happier if they have more power, but it all works out in the end.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 414714, member: 945"] This is a neat thread. Thanks, CR! Kudos to those groups that actually write their house rules down. We don't. These are some of the ones that we've done: Sorcerers get the Bonus feats every 5 levels like Wizards do. You are dead at -con, not -10, but could die at -8 if your con is 8. We've done a few things to get creative with Sorcerers, like if you have change self, and take alter self, it doesn't count as a spell known, since it's a variation from an earlier spell. Makes sorcerers a little more powerful that way. We have a new skill called Bully, which is exactly like Intimidate, but is Str based. We have a new skill called Urban Lore. Reading some of these others, it occurs to me that our group has HR'd actually VERY little of the game. We play it, for the most part, exactly as written. Of course, we haven't gotten high enough to get to things like Harm, and some of the higher level stuff. The DM we're playing with now is pretty unforgiving when it comes to changing things, and he mostly sticks to the rules, which frustrates me somewhat, because I would have 20 pages of house rules if I were DM'ing. Our last DM was more willing, but we were all new to 3E (started right after it came out with him), and so we all agreed to play through it as closely to written as possible to see how we liked it. Some of the things I'd do if I were DM'ing - major modifications to the way skills work I like the +2 (ranks) version of Skill focus, but I also like the HR'd +3, so I might implement both varieties. Taking a PrC at a lower level with Skill Focus might be VERY tempting in certain cases. Major revisions to the Bard class Revised Wizard spell progression Paladins as PrC Ranger as PrC Tone down the cleric quite a bit (Yes, Victoria, Clerics are too powerful) Complete revision on making magic items In general, I prefer more powerful PCs (but still balanced among each other), but I just up the ante on the monsters they're fighting. I find that people are generally happier if they have more power, but it all works out in the end. [/QUOTE]
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