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What house rules do you use?
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<blockquote data-quote="Stalker0" data-source="post: 427057" data-attributes="member: 5889"><p>Let's see some of the ones I use</p><p></p><p>1) Class changes: Bards get 6+, their abilities can affect themselves as well, and they get some new abilities (like the ability to inspire emotion as teh spell). Paladins get more smites at higher levels.</p><p></p><p>2) Hps are 1/2+1, or you can roll. Player gets to choose every level, but can not reroll.</p><p></p><p>3) Harm gets a save.</p><p></p><p>4) I do opposed tumble checks like is shown in S&F.</p><p></p><p>5) A lot of skill changes to thigns to make them more useful: alchemy and craft especially.</p><p></p><p>Ones I'm thinking about instituting:</p><p></p><p>1) A new ranger. One I've been cooking up.</p><p></p><p>2) Every skill is a class skill. I think its the stupedist thing in the world that certain classes are innately better at something no matter what. If you have a good background reason that your fighter can have read lips, then by all means go for it. Your already liimited by 2+ int skill points anyway, so might as well get something useful.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 427057, member: 5889"] Let's see some of the ones I use 1) Class changes: Bards get 6+, their abilities can affect themselves as well, and they get some new abilities (like the ability to inspire emotion as teh spell). Paladins get more smites at higher levels. 2) Hps are 1/2+1, or you can roll. Player gets to choose every level, but can not reroll. 3) Harm gets a save. 4) I do opposed tumble checks like is shown in S&F. 5) A lot of skill changes to thigns to make them more useful: alchemy and craft especially. Ones I'm thinking about instituting: 1) A new ranger. One I've been cooking up. 2) Every skill is a class skill. I think its the stupedist thing in the world that certain classes are innately better at something no matter what. If you have a good background reason that your fighter can have read lips, then by all means go for it. Your already liimited by 2+ int skill points anyway, so might as well get something useful. [/QUOTE]
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