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What house rules do you use?
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<blockquote data-quote="Matthias" data-source="post: 457600" data-attributes="member: 3625"><p>My five faves:</p><p></p><p>1) Instead of rolling for your character's ability scores, just choose what you want, with the following conditions: (a) the sum of ability scores for all PCs must be within 20 points of each other, (b) three ability scores must be even and three must be odd, and (c) I reserve the right to reject any absurdly powerful character.</p><p></p><p>2) Attack rolls of natural 20 are not automatic hits and natural 1s are not automatic misses. Sometimes targets are just too agile or too tough relative to the attacker for the target to be vulnerable to attack.</p><p></p><p>3) The PHB Ranger is replaced by Monte Cook's much more interesting version.</p><p></p><p>4) Humans can ignore the favored-class rules altogether. Whatever class they want, they can learn without penalty. They are versatile. (Half-elves work as normal.)</p><p></p><p>5) Healers should get their old Stun back, not just the incant but the per-life usage and point cost too! Wait, wrong game ...</p><p></p><p>5) First-level feats (such as the Fighter's weapon and armor proficiencies) should not be obtainable by multiclassing into that class after 1st character level. I would classify those free feats as having been learned during your character's pre-adventuring life when they picked up all those starting skill points and starting money, so if your character didn't learn them early on, they will have to pick them up "manually" like everyone else.</p></blockquote><p></p>
[QUOTE="Matthias, post: 457600, member: 3625"] My five faves: 1) Instead of rolling for your character's ability scores, just choose what you want, with the following conditions: (a) the sum of ability scores for all PCs must be within 20 points of each other, (b) three ability scores must be even and three must be odd, and (c) I reserve the right to reject any absurdly powerful character. 2) Attack rolls of natural 20 are not automatic hits and natural 1s are not automatic misses. Sometimes targets are just too agile or too tough relative to the attacker for the target to be vulnerable to attack. 3) The PHB Ranger is replaced by Monte Cook's much more interesting version. 4) Humans can ignore the favored-class rules altogether. Whatever class they want, they can learn without penalty. They are versatile. (Half-elves work as normal.) 5) Healers should get their old Stun back, not just the incant but the per-life usage and point cost too! Wait, wrong game ... 5) First-level feats (such as the Fighter's weapon and armor proficiencies) should not be obtainable by multiclassing into that class after 1st character level. I would classify those free feats as having been learned during your character's pre-adventuring life when they picked up all those starting skill points and starting money, so if your character didn't learn them early on, they will have to pick them up "manually" like everyone else. [/QUOTE]
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