Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What house-rules or techniques do you use to make 5e grittier?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="touc" data-source="post: 9496897" data-attributes="member: 19270"><p>I primarily alter monsters, but here's a few things I've gone with for grittier games currently or in the past:</p><p></p><ul> <li data-xf-list-type="ul">Replace Death Saves with <strong>Vitality points</strong> (your starting HP and what damage your body can actually take, only increases if your CON score increases or take a HP increasing feat), much harder to recover than Hit Points. <ul> <li data-xf-list-type="ul">At 0 HP, take 1 Vitality damage, gain 1 level of <em>lesser exhaustion </em>(stacks with regular exhaustion but 1 level removed by short rest or <em>lesser restoration, </em>or all by anything that removes normal exhaustion).</li> <li data-xf-list-type="ul">At 0 HP, all further damage goes to Vitality. At 0 Vitality, dead.</li> <li data-xf-list-type="ul">Concentration save to avoid <em>dying </em>and instead become <em>staggered. </em></li> <li data-xf-list-type="ul"><em>Dying</em>: lose 1 Vitality at start of turn (1d4 if critical failure on save) until stabilized or healed. If failed save by 5 or more, gain lingering injury from DMG.</li> <li data-xf-list-type="ul"><em>Staggered: </em>0' movement (can use Dash action to move), no reactions, cannot use both Action and bonus action, foes resist your class abilities with advantage. If hit, Concentration save to avoid <em>dying</em>. Ends if gain 1 HP.</li> <li data-xf-list-type="ul">Vitality healed at rate of 1 per long rest. If at full HP, every instance of 10 points of healing restores 1 Vitality. Regeneration always heals 1 per tick.</li> </ul></li> <li data-xf-list-type="ul"><strong>Slot encumbrance. </strong>A visual where you fill in what you're carrying and where. If you don't have a free hand or spot, you can't carry it.</li> <li data-xf-list-type="ul"><strong>Undead drain, </strong>no save.</li> <li data-xf-list-type="ul">Many monster resistances restored from AD&D/3E such as golem spell immunities and demon immunities. Epic foes like Demon Lords cannot be fully harmed without +3 weapons.</li> <li data-xf-list-type="ul">On DC 20+ skill checks, cannot succeed unless proficient in that skill.</li> <li data-xf-list-type="ul">On DC 15+ traps, only the rogue class can disable.</li> <li data-xf-list-type="ul">Cantrips, limited by # known per short rest.</li> <li data-xf-list-type="ul">Raise Dead escalating difficulty per Matt Mercer.</li> <li data-xf-list-type="ul">Spell changes (e.g. Tiny Hut functions as original, not a force field; remove abusive non-PHB spells).</li> </ul></blockquote><p></p>
[QUOTE="touc, post: 9496897, member: 19270"] I primarily alter monsters, but here's a few things I've gone with for grittier games currently or in the past: [LIST] [*]Replace Death Saves with [B]Vitality points[/B] (your starting HP and what damage your body can actually take, only increases if your CON score increases or take a HP increasing feat), much harder to recover than Hit Points. [LIST] [*]At 0 HP, take 1 Vitality damage, gain 1 level of [I]lesser exhaustion [/I](stacks with regular exhaustion but 1 level removed by short rest or [I]lesser restoration, [/I]or all by anything that removes normal exhaustion). [*]At 0 HP, all further damage goes to Vitality. At 0 Vitality, dead. [*]Concentration save to avoid [I]dying [/I]and instead become [I]staggered. [/I] [*][I]Dying[/I]: lose 1 Vitality at start of turn (1d4 if critical failure on save) until stabilized or healed. If failed save by 5 or more, gain lingering injury from DMG. [*][I]Staggered: [/I]0' movement (can use Dash action to move), no reactions, cannot use both Action and bonus action, foes resist your class abilities with advantage. If hit, Concentration save to avoid [I]dying[/I]. Ends if gain 1 HP. [*]Vitality healed at rate of 1 per long rest. If at full HP, every instance of 10 points of healing restores 1 Vitality. Regeneration always heals 1 per tick. [/LIST] [*][B]Slot encumbrance. [/B]A visual where you fill in what you're carrying and where. If you don't have a free hand or spot, you can't carry it. [*][B]Undead drain, [/B]no save. [*]Many monster resistances restored from AD&D/3E such as golem spell immunities and demon immunities. Epic foes like Demon Lords cannot be fully harmed without +3 weapons. [*]On DC 20+ skill checks, cannot succeed unless proficient in that skill. [*]On DC 15+ traps, only the rogue class can disable. [*]Cantrips, limited by # known per short rest. [*]Raise Dead escalating difficulty per Matt Mercer. [*]Spell changes (e.g. Tiny Hut functions as original, not a force field; remove abusive non-PHB spells). [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What house-rules or techniques do you use to make 5e grittier?
Top