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what house traditions do you have?
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<blockquote data-quote="Doc_Klueless" data-source="post: 2702756" data-attributes="member: 261"><p>When I was DMing (about a couple of years back. I don't count my online games):</p><p></p><p>1) I would always cook up something that could sit in a crock pot and simmer the entire game or finger foods. When someone got hungry, they'd just scoop some into a bowl or grab a plate and continue playing.</p><p></p><p>2) If there were any leftover snacks/sodas/etc., they're the DMs.</p><p></p><p>3) No LOUD cursing at the table. I have a child. She doesn't need to hear it all the way into her room.</p><p></p><p>4) Sit in the same place around the game table every time, please. I'm HORRIBLE with names (fact is, I only know my current group by their character names. Their real names just <em>won't</em> stick in my head) and it's easier for me. </p><p></p><p>5) I get to keep an updated copy or the original character sheet (player choice). This is for basically two reasons: 1) So I can make up appropriate adventures that use each characters schtick so that the player doesn't feel like they wasted their feats/skill points/whatever on abilities that will never be used and so the character can have the spotlight from time to time and b) so that character sheets are never forgotten.</p><p></p><p>6) Players can veto my decision to either allow or not allow the inclusion of some spell/ability/class/skill/etc. from a non-core book into the game. This vote is taken after I've explained the why/why not of my decision. This is a secret ballot so no one feels singled out if they vote differently than the rest of the group. This keeps the campaign as OUR campaign and not just MY campaign. (It was used veeeery seldom because my explanations for my decisions were almost always enough. The few times it was used was actually for the betterment of the game.)</p></blockquote><p></p>
[QUOTE="Doc_Klueless, post: 2702756, member: 261"] When I was DMing (about a couple of years back. I don't count my online games): 1) I would always cook up something that could sit in a crock pot and simmer the entire game or finger foods. When someone got hungry, they'd just scoop some into a bowl or grab a plate and continue playing. 2) If there were any leftover snacks/sodas/etc., they're the DMs. 3) No LOUD cursing at the table. I have a child. She doesn't need to hear it all the way into her room. 4) Sit in the same place around the game table every time, please. I'm HORRIBLE with names (fact is, I only know my current group by their character names. Their real names just [I]won't[/I] stick in my head) and it's easier for me. 5) I get to keep an updated copy or the original character sheet (player choice). This is for basically two reasons: 1) So I can make up appropriate adventures that use each characters schtick so that the player doesn't feel like they wasted their feats/skill points/whatever on abilities that will never be used and so the character can have the spotlight from time to time and b) so that character sheets are never forgotten. 6) Players can veto my decision to either allow or not allow the inclusion of some spell/ability/class/skill/etc. from a non-core book into the game. This vote is taken after I've explained the why/why not of my decision. This is a secret ballot so no one feels singled out if they vote differently than the rest of the group. This keeps the campaign as OUR campaign and not just MY campaign. (It was used veeeery seldom because my explanations for my decisions were almost always enough. The few times it was used was actually for the betterment of the game.) [/QUOTE]
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