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What Houserules Do You Use?
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<blockquote data-quote="Stalker0" data-source="post: 7246547" data-attributes="member: 5889"><p>I just have a few:</p><p></p><p>1) 4e bloodied rule: Players and monsters are bloodied at half hp. This is the only hp note people get about how hurt something is.</p><p>2) (Reliable) Certain concentration spells (mostly paladin/cleric defensive spells) are given a reliable tag. When making a concentration check on that spell due to damage taken, you automatically pass the roll.</p><p></p><p>I personally feel that the concentration rolls were great to reduce buff feasts. I think its also good to make certain strong spells (summons, banishment) more in line with fun play. But I don't like that a player can just lose their defensive spell due to damage (which they are going to take) and a bad concentration roll.</p><p></p><p>3) Removed the fireball from the wild sorcerer. No, I do not allow this class to TPK my party due to a random roll.</p><p></p><p>4) Monks get +1 ki point.</p><p></p><p>5) Sorcerors do not need any spellcasting focus period. They can burn hp to get small amount of GPs for the purpose of spell components (basically burning their blood instead of components). I allow many wizard spells onto the Sorceror list.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 7246547, member: 5889"] I just have a few: 1) 4e bloodied rule: Players and monsters are bloodied at half hp. This is the only hp note people get about how hurt something is. 2) (Reliable) Certain concentration spells (mostly paladin/cleric defensive spells) are given a reliable tag. When making a concentration check on that spell due to damage taken, you automatically pass the roll. I personally feel that the concentration rolls were great to reduce buff feasts. I think its also good to make certain strong spells (summons, banishment) more in line with fun play. But I don't like that a player can just lose their defensive spell due to damage (which they are going to take) and a bad concentration roll. 3) Removed the fireball from the wild sorcerer. No, I do not allow this class to TPK my party due to a random roll. 4) Monks get +1 ki point. 5) Sorcerors do not need any spellcasting focus period. They can burn hp to get small amount of GPs for the purpose of spell components (basically burning their blood instead of components). I allow many wizard spells onto the Sorceror list. [/QUOTE]
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