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What Houserules Do You Use?
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<blockquote data-quote="hawkeyefan" data-source="post: 7247903" data-attributes="member: 6785785"><p>While I haven't altered the rest/recovery mechanics at all, I do grant a level of exhaustion when a PC is knocked to 0HP. I find that this adds a certain gravity to going down that is otherwise not there. It also reduces the "whack a mole" effect that sometimes happens as a healer gets the fighter on his feet so he can attack and then go down again when a monster hits him, then the healer gets him back up, and so on.</p><p></p><p>It works quite well for our group. Time spent resting has not increased at all. There are usually time concerns involved that make the PCs press on rather than extending rest for days on end. Because exhaustion is such a potentially debilitating condition, the players are very careful about limiting it. No one's gone above level 2 exhaustion due to this rule.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7247903, member: 6785785"] While I haven't altered the rest/recovery mechanics at all, I do grant a level of exhaustion when a PC is knocked to 0HP. I find that this adds a certain gravity to going down that is otherwise not there. It also reduces the "whack a mole" effect that sometimes happens as a healer gets the fighter on his feet so he can attack and then go down again when a monster hits him, then the healer gets him back up, and so on. It works quite well for our group. Time spent resting has not increased at all. There are usually time concerns involved that make the PCs press on rather than extending rest for days on end. Because exhaustion is such a potentially debilitating condition, the players are very careful about limiting it. No one's gone above level 2 exhaustion due to this rule. [/QUOTE]
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