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What Houserules Do You Use?
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<blockquote data-quote="hawkeyefan" data-source="post: 7248508" data-attributes="member: 6785785"><p>Yeah, there is a penalty for being brought to 0 HP under my house rule. I don't mind that there is a penalty, so to me that's not a criticism. I also don't think that the penalty is all that severe...at least not initially. Didadvantage on ability checks during combat isn't all that severe most of the time. Now, if you start adding levels of exhaustion, then it gets serious pretty quick. </p><p></p><p>So when someone drops in combat, it becomes a pretty big deal. Which is what I want.</p><p></p><p>As for why it reduces the whack a mole effect, it's not because the other players decide to simply leave the PC there. It's more because they realize they need to do what they can to get that PC out of danger before they can consider restoring any HP. But more importantly, the players do everything they can to try and prevent anyone from dropping to 0 HP. </p><p></p><p>As for the chance of a TPK, I don't really follow how I've increased the chance for that under this rule....but given how much the DM must WANT to inflict a TPK for one to happen, I'm not concerned about it. </p><p></p><p>I get that the rule may not be for you, but it really works at our table. Yes, it makes things a little tougher for the players...but it also makes them play a bit more cautiously. Which I think is something needed given the mechanics involved for PC death. I don't want my players to not consider being knocked out in combat to be worrisome because they'll most likely make their death saves and so on.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7248508, member: 6785785"] Yeah, there is a penalty for being brought to 0 HP under my house rule. I don't mind that there is a penalty, so to me that's not a criticism. I also don't think that the penalty is all that severe...at least not initially. Didadvantage on ability checks during combat isn't all that severe most of the time. Now, if you start adding levels of exhaustion, then it gets serious pretty quick. So when someone drops in combat, it becomes a pretty big deal. Which is what I want. As for why it reduces the whack a mole effect, it's not because the other players decide to simply leave the PC there. It's more because they realize they need to do what they can to get that PC out of danger before they can consider restoring any HP. But more importantly, the players do everything they can to try and prevent anyone from dropping to 0 HP. As for the chance of a TPK, I don't really follow how I've increased the chance for that under this rule....but given how much the DM must WANT to inflict a TPK for one to happen, I'm not concerned about it. I get that the rule may not be for you, but it really works at our table. Yes, it makes things a little tougher for the players...but it also makes them play a bit more cautiously. Which I think is something needed given the mechanics involved for PC death. I don't want my players to not consider being knocked out in combat to be worrisome because they'll most likely make their death saves and so on. [/QUOTE]
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What Houserules Do You Use?
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