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Community
General Tabletop Discussion
*Dungeons & Dragons
What houserules would best support my campaign premise?
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<blockquote data-quote="CleverNickName" data-source="post: 8328558" data-attributes="member: 50987"><p>Well, let's see here.</p><p></p><p>To make the "all classes must be spellcasters" flavor, I would use the optional rules for Feats and for Multiclassing.  This would make it easier.  (Depending on how generous you need to be with magic, I'd also consider giving each character their choice of the Ritual Caster or Magic Initiate feat at 3rd level, for free, if they don't yet have the Spellcasting class feature.)</p><p></p><p>Requiring everyone to have levels of Wizard is a way to do it, but I'd be careful with mandates on who plays what.  You'll need enthusiastic buy-in from everyone at the table for this to work, and that's hard to get.</p><p></p><p>To make the magic feel a little less stable and more perishible, I'd also use the optional rules for Scroll Mishaps (DMG pg. 140) and Wands Don't Recharge (DMG pg. 141).  I'd probably allow the rules option for Crafting Magic Items (DMG pg. 128), but I'd only let it apply to potions, scrolls, and wands...give them a way to store up spells a bit and reeplace the spells they can't cast anymore.</p><p></p><p>And a word of caution: in 5th Edition, cantrips are bread-and-butter for spellcasting classes.  Deleting them will seriously hamstring these characters.  I would recommend instead of deleting them, have all spellcasters roll on a Spell Mishap table each time they cast certain cantrips.  The spell still works, but it works less reliably.</p><p></p><p>Anyway, my two cents.  Good luck with your new campaign!  It sounds really fun.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8328558, member: 50987"] Well, let's see here. To make the "all classes must be spellcasters" flavor, I would use the optional rules for Feats and for Multiclassing. This would make it easier. (Depending on how generous you need to be with magic, I'd also consider giving each character their choice of the Ritual Caster or Magic Initiate feat at 3rd level, for free, if they don't yet have the Spellcasting class feature.) Requiring everyone to have levels of Wizard is a way to do it, but I'd be careful with mandates on who plays what. You'll need enthusiastic buy-in from everyone at the table for this to work, and that's hard to get. To make the magic feel a little less stable and more perishible, I'd also use the optional rules for Scroll Mishaps (DMG pg. 140) and Wands Don't Recharge (DMG pg. 141). I'd probably allow the rules option for Crafting Magic Items (DMG pg. 128), but I'd only let it apply to potions, scrolls, and wands...give them a way to store up spells a bit and reeplace the spells they can't cast anymore. And a word of caution: in 5th Edition, cantrips are bread-and-butter for spellcasting classes. Deleting them will seriously hamstring these characters. I would recommend instead of deleting them, have all spellcasters roll on a Spell Mishap table each time they cast certain cantrips. The spell still works, but it works less reliably. Anyway, my two cents. Good luck with your new campaign! It sounds really fun. [/QUOTE]
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Community
General Tabletop Discussion
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What houserules would best support my campaign premise?
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