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What I absolutely love about 4th edition thus far
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<blockquote data-quote="PrecociousApprentice" data-source="post: 4227169" data-attributes="member: 61449"><p>Emphasis mine.</p><p></p><p>I agree with this whole heartedly. It is also how I think that characters in 4e will end up being like. All of the changes that are bugging people about 4e just amount to giving the PCs "plot super powers". There has been a massive amount of protagonization (is that actually a word?) of the PCs, and I completely support this. All of the Everyman heroes in stories actually have this. John McLane is the favorite of this board, but many others have it as well. It is just the idea that, despite the odds, the characters prevail. It is not completely a foregone conclusion like in literature, but the PCs now have a slight edge. This edge isn't even exclusively a PC trait. The monsters can have it too. Someone mentioned the Orc second wind type ability. Elites get extra HP to keep them around longer. Solos get extra HP and extra actions. Any of them can be given action points, and the fundamental basis for monster design is "exception based". Give them anything that better prepares them for their intended role in your stories. This equates to giving the characters "plot super powers" in direct proportion to their importance to the story. </p><p></p><p>The PCs have not become more effective overall. They still are wounded, they can become exhausted, they can have their spirits broken for a while. They have just been liberated from some deprotagonizing (there I go again with made up words) elements inherent in previous editions. No need to have the mechanics explicitly tell you that a second wind can look like Hulk Hogan back in the WWF days when he Hulks out and comes back from a severe beating to win the match. (Sorry, this may be a bad examle because many people may respond that they don't want their beloved game to degenerate into a professional wrestling soap opera. This is valid, but the imagery is still aplicable to many genre, and is fun in most.) I think it will be much easier for my group to create the types and caliber of stories that I have always loved, and it is less likely that a random die roll will derail the fun of the story.</p></blockquote><p></p>
[QUOTE="PrecociousApprentice, post: 4227169, member: 61449"] Emphasis mine. I agree with this whole heartedly. It is also how I think that characters in 4e will end up being like. All of the changes that are bugging people about 4e just amount to giving the PCs "plot super powers". There has been a massive amount of protagonization (is that actually a word?) of the PCs, and I completely support this. All of the Everyman heroes in stories actually have this. John McLane is the favorite of this board, but many others have it as well. It is just the idea that, despite the odds, the characters prevail. It is not completely a foregone conclusion like in literature, but the PCs now have a slight edge. This edge isn't even exclusively a PC trait. The monsters can have it too. Someone mentioned the Orc second wind type ability. Elites get extra HP to keep them around longer. Solos get extra HP and extra actions. Any of them can be given action points, and the fundamental basis for monster design is "exception based". Give them anything that better prepares them for their intended role in your stories. This equates to giving the characters "plot super powers" in direct proportion to their importance to the story. The PCs have not become more effective overall. They still are wounded, they can become exhausted, they can have their spirits broken for a while. They have just been liberated from some deprotagonizing (there I go again with made up words) elements inherent in previous editions. No need to have the mechanics explicitly tell you that a second wind can look like Hulk Hogan back in the WWF days when he Hulks out and comes back from a severe beating to win the match. (Sorry, this may be a bad examle because many people may respond that they don't want their beloved game to degenerate into a professional wrestling soap opera. This is valid, but the imagery is still aplicable to many genre, and is fun in most.) I think it will be much easier for my group to create the types and caliber of stories that I have always loved, and it is less likely that a random die roll will derail the fun of the story. [/QUOTE]
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