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What I don't get RE: FR and High Level NPC's
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<blockquote data-quote="Barastrondo" data-source="post: 3926672" data-attributes="member: 3820"><p>Possibly so. I don't have a horse in this race (no business nor personal stake in the Realms getting better or worse), so I'm really only talking about perception as a third party observer. If it's demonstrably false, though, it just isn't being demonstrated in ways that are correcting the general perception. Me, I'd guess that WotC is in fact "demonstrating" the need for PCs to handle stuff the NPCs can't by this cull. In fact, it may end up that good and evil were balanced before and are balanced just as equally after the cull; the cull is to help deal with perception of the Realms as much as anything. (And maybe to have players matter more quickly in their level curve. I can only speculate.)</p><p></p><p></p><p></p><p>Pretty much. I picked up the Volo's Guides back in the day (I had a weakness for food porn and Valerie Valusek illustrations, what can I say), and I was struck at how many NPCs with levels in the double digits there were in the setting — running businesses, hanging out in inns, doing all kinds of mundane stuff. Particularly mages; they seemed very disproportionate. And this was second edition — when the PCs would have to work at least twice as hard to get to the levels that these NPCs were achieving every other page. I can see where Eberron's explicit move away from a lot of high-level NPCs might have gotten its inspiration.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 3926672, member: 3820"] Possibly so. I don't have a horse in this race (no business nor personal stake in the Realms getting better or worse), so I'm really only talking about perception as a third party observer. If it's demonstrably false, though, it just isn't being demonstrated in ways that are correcting the general perception. Me, I'd guess that WotC is in fact "demonstrating" the need for PCs to handle stuff the NPCs can't by this cull. In fact, it may end up that good and evil were balanced before and are balanced just as equally after the cull; the cull is to help deal with perception of the Realms as much as anything. (And maybe to have players matter more quickly in their level curve. I can only speculate.) Pretty much. I picked up the Volo's Guides back in the day (I had a weakness for food porn and Valerie Valusek illustrations, what can I say), and I was struck at how many NPCs with levels in the double digits there were in the setting — running businesses, hanging out in inns, doing all kinds of mundane stuff. Particularly mages; they seemed very disproportionate. And this was second edition — when the PCs would have to work at least twice as hard to get to the levels that these NPCs were achieving every other page. I can see where Eberron's explicit move away from a lot of high-level NPCs might have gotten its inspiration. [/QUOTE]
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What I don't get RE: FR and High Level NPC's
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