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What I don't get RE: FR and High Level NPC's
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<blockquote data-quote="Barastrondo" data-source="post: 3928451" data-attributes="member: 3820"><p>It really works for Greyhawk, but that's largely because folks like Mordenkainen and Robilar were mercenary bastards during their adventuring days and are essentially mercenary bastards (or maybe interested in some Balance-thingy) since settling down. They also tend to come across as more fallible; admittedly, I haven't read too much FR stuff since my college days, but I do remember a lot of Dragon articles where Ed made a point of stressing that Elminster is wiser and stronger than all these young punk adventurers (who were frequently cited as a cause of much unwanted strife and foolishness). Perhaps the intention was to encourage players to "play nicer" in the setting instead of going wholly psychopath, but I bet it didn't help that whole public perception about the NPCs being more favored than your own PCs. </p><p></p><p>Interestingly, I wound up receiving a copy of Greenwood's Geanavue (sp?) book for the Kalamar setting some time ago, and noted that it had a very strong setting prejudice against adventurers. It made sense for the setting — but it didn't seem really encouraging to be a PC adventurer in that setting.</p><p></p><p>Presentation's a tricky thing. You don't want to eliminate the drama of struggle and adversity, but stress them too much and a number of players will go elsewhere.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 3928451, member: 3820"] It really works for Greyhawk, but that's largely because folks like Mordenkainen and Robilar were mercenary bastards during their adventuring days and are essentially mercenary bastards (or maybe interested in some Balance-thingy) since settling down. They also tend to come across as more fallible; admittedly, I haven't read too much FR stuff since my college days, but I do remember a lot of Dragon articles where Ed made a point of stressing that Elminster is wiser and stronger than all these young punk adventurers (who were frequently cited as a cause of much unwanted strife and foolishness). Perhaps the intention was to encourage players to "play nicer" in the setting instead of going wholly psychopath, but I bet it didn't help that whole public perception about the NPCs being more favored than your own PCs. Interestingly, I wound up receiving a copy of Greenwood's Geanavue (sp?) book for the Kalamar setting some time ago, and noted that it had a very strong setting prejudice against adventurers. It made sense for the setting — but it didn't seem really encouraging to be a PC adventurer in that setting. Presentation's a tricky thing. You don't want to eliminate the drama of struggle and adversity, but stress them too much and a number of players will go elsewhere. [/QUOTE]
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What I don't get RE: FR and High Level NPC's
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