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General Tabletop Discussion
*Dungeons & Dragons
What I Don't Like About Subclasses, and Potential Solutions.
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<blockquote data-quote="Shardstone" data-source="post: 9337005" data-attributes="member: 6807784"><p>On his Patreon, [USER=697]@mearls[/USER] dsicusses how Class + Subclass is just one <em>simple </em>method of designing a class. There are many methods to do class beyond this; one of his which inspired his Psyker design. This is a class where every so often, the player chooses from a menu of features tied to both narrative and mechanical aspects of the class. Sometimes, your choices might impact other features you get later on. In this way, you can essentially work in "mini-subclasses" to every class that could be for just one level (your Psionic Path) or across several levels. You could have a class with 10 mini-subclasses or one with 3. By putting them at different levels, and staying cognizant of 5E's math for traditional classes, you can create veeeery unique and original class structures that work alongside, say, a traditional Ranger or Fighter. </p><p></p><p>I find my problem with the traditional setup is that it's used for every class but isn't always the best design option for every class. A Warlock that could have multiple Otherworldly Patrons, or a Cleric who has a second subclass in T3 that reflects their increasing spiritual reputation (becoming a Saint or a Pontiff, etc). This kind of design creates what I believe to be a more interesting and engaging game.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9337005, member: 6807784"] On his Patreon, [USER=697]@mearls[/USER] dsicusses how Class + Subclass is just one [I]simple [/I]method of designing a class. There are many methods to do class beyond this; one of his which inspired his Psyker design. This is a class where every so often, the player chooses from a menu of features tied to both narrative and mechanical aspects of the class. Sometimes, your choices might impact other features you get later on. In this way, you can essentially work in "mini-subclasses" to every class that could be for just one level (your Psionic Path) or across several levels. You could have a class with 10 mini-subclasses or one with 3. By putting them at different levels, and staying cognizant of 5E's math for traditional classes, you can create veeeery unique and original class structures that work alongside, say, a traditional Ranger or Fighter. I find my problem with the traditional setup is that it's used for every class but isn't always the best design option for every class. A Warlock that could have multiple Otherworldly Patrons, or a Cleric who has a second subclass in T3 that reflects their increasing spiritual reputation (becoming a Saint or a Pontiff, etc). This kind of design creates what I believe to be a more interesting and engaging game. [/QUOTE]
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