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General Tabletop Discussion
*Dungeons & Dragons
What I Don't Like About Subclasses, and Potential Solutions.
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<blockquote data-quote="DrJawaPhD" data-source="post: 9337159" data-attributes="member: 7044770"><p>I think subclasses are generally a fine way to approach things, but I definitely do hate how they always front load the best abilities at Level 3 (or earlier for a few classes) and then suck at higher levels, since game designers are tempted to put the iconic abilities up front. This leads to multi-class dips into multiple subclasses being far more powerful than anyone stupid enough to play as a single class (with the only exception being spell casters since Level 6+ spells can be worth it)</p><p></p><p>I'd be all for any type of solution that had power scaling higher as levels increase, rather than the backwards inverted power structure that currently exists. That could be talent trees, or just designing the subclasses (and base class abilities) to be better at high levels, I'd be good either way.</p></blockquote><p></p>
[QUOTE="DrJawaPhD, post: 9337159, member: 7044770"] I think subclasses are generally a fine way to approach things, but I definitely do hate how they always front load the best abilities at Level 3 (or earlier for a few classes) and then suck at higher levels, since game designers are tempted to put the iconic abilities up front. This leads to multi-class dips into multiple subclasses being far more powerful than anyone stupid enough to play as a single class (with the only exception being spell casters since Level 6+ spells can be worth it) I'd be all for any type of solution that had power scaling higher as levels increase, rather than the backwards inverted power structure that currently exists. That could be talent trees, or just designing the subclasses (and base class abilities) to be better at high levels, I'd be good either way. [/QUOTE]
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What I Don't Like About Subclasses, and Potential Solutions.
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