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General Tabletop Discussion
*Dungeons & Dragons
What I Don't Like About Subclasses, and Potential Solutions.
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<blockquote data-quote="Corinnguard" data-source="post: 9337278" data-attributes="member: 7033886"><p>Whereas in Pathfinder 1st Edition, you were given the choice of playing the base class or playing one of the many archetypes of the base class. So you could be a Fighter and work your way through the picking of general or combat feats to meet whatever concept you had in mind. Or you could pick up a Fighter archetype such as Archer or Two-Weapon Warrior that had their own set of alternate class features for pretty much the same reason. Before I was invited by my friend and DM to play 5e, I actually liked this feature in PF1 over what 5e had with it's subclasses. I felt, at the time, that what 5e had was a tad too restrictive. </p><p></p><p>However, now that I have had over 2 years of experience playing 5e, I am okay dealing with how the subclasses work. As mentioned previously in this thread, there is less choice paralysis and less choice regret. The classes in 5e need more features though. <img class="smilie smilie--emoji" alt="😋" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60b.png" title="Face savoring food :yum:" data-shortname=":yum:" loading="lazy" width="64" height="64" /> Which is why I like the Level Up versions of the classes better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The classes in Level Up and in Pathfinder 1st edition encourage you to stick with a single class in order to get all of the good perks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> And if you do feel like multiclassing in Level Up, the RPG gives you Synergy Feat Chains (the Level Up equivalent of Prestige Classes) to look at.</p></blockquote><p></p>
[QUOTE="Corinnguard, post: 9337278, member: 7033886"] Whereas in Pathfinder 1st Edition, you were given the choice of playing the base class or playing one of the many archetypes of the base class. So you could be a Fighter and work your way through the picking of general or combat feats to meet whatever concept you had in mind. Or you could pick up a Fighter archetype such as Archer or Two-Weapon Warrior that had their own set of alternate class features for pretty much the same reason. Before I was invited by my friend and DM to play 5e, I actually liked this feature in PF1 over what 5e had with it's subclasses. I felt, at the time, that what 5e had was a tad too restrictive. However, now that I have had over 2 years of experience playing 5e, I am okay dealing with how the subclasses work. As mentioned previously in this thread, there is less choice paralysis and less choice regret. The classes in 5e need more features though. 😋 Which is why I like the Level Up versions of the classes better. ;) The classes in Level Up and in Pathfinder 1st edition encourage you to stick with a single class in order to get all of the good perks. ;) And if you do feel like multiclassing in Level Up, the RPG gives you Synergy Feat Chains (the Level Up equivalent of Prestige Classes) to look at. [/QUOTE]
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