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General Tabletop Discussion
*Dungeons & Dragons
What I Don't Like About Subclasses, and Potential Solutions.
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<blockquote data-quote="Baron Opal II" data-source="post: 9337577" data-attributes="member: 6794067"><p>I've come to dislike subclasses, but find them doable. I greatly prefer prestige classes as a way to specialize if the generalist aspects of the base class do not satisfy. I also like feat trees, but that seems to lead to 100s of feats that say either "+1 to this" or "perform this one thing from another class". I find a <em>hundred </em>spells or feats to be fine, but not <em>hundreds</em>. I also find that it can be used to show membership in guilds or fellowships where time spent (levels) is a bit more important than simply learning a specific technique (feat or "treasure").</p><p></p><p></p><p>I tend to assume people are capable of making decisions and expressing concepts, especially when they have an experienced guide.</p><p></p><p></p><p>The old level title for a first level fighter is "veteran". Old school first level characters aren't ordinary people, who sometimes have as many or less hit points than wizards.</p><p></p><p></p><p>See answer one.</p><p></p><p></p><p>I concur, which is why I redesigned most of them. I peeled off most of the prereqs, and condensed most of of them to 5 levels. The underlying concept, however, I find excellent.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 9337577, member: 6794067"] I've come to dislike subclasses, but find them doable. I greatly prefer prestige classes as a way to specialize if the generalist aspects of the base class do not satisfy. I also like feat trees, but that seems to lead to 100s of feats that say either "+1 to this" or "perform this one thing from another class". I find a [I]hundred [/I]spells or feats to be fine, but not [I]hundreds[/I]. I also find that it can be used to show membership in guilds or fellowships where time spent (levels) is a bit more important than simply learning a specific technique (feat or "treasure"). I tend to assume people are capable of making decisions and expressing concepts, especially when they have an experienced guide. The old level title for a first level fighter is "veteran". Old school first level characters aren't ordinary people, who sometimes have as many or less hit points than wizards. See answer one. I concur, which is why I redesigned most of them. I peeled off most of the prereqs, and condensed most of of them to 5 levels. The underlying concept, however, I find excellent. [/QUOTE]
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