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General Tabletop Discussion
*Dungeons & Dragons
What I Don't Like About Subclasses, and Potential Solutions.
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<blockquote data-quote="UngainlyTitan" data-source="post: 9338325" data-attributes="member: 28487"><p>I am going to respond to this without reading the other responses, because it triggered some thoughts. Some along the lines you mention before I completely read your post.</p><p></p><p><strong>Subclasses: Why third level;</strong></p><p>In my opinion, the third level entry point for subclasses is that D&D classes have had a tendency to be front loaded and that makes multiclassing more powerful than it would otherwise be.</p><p>Power escalation is also a strike against Prestige classes as much as I love the concept. They need the power creep to make them attractive and this will then destabilise balance in multiclassing, unless some draconian restrictions are in place.</p><p></p><p><strong>Why So Rigid?</strong></p><p>Again, I think that this is a balance issue. Looser subclass structure will make it harder to design more subclasses due to balance issues and more subclasses is a way of selling books and, as long as individual subclasses are fairly restrained, there is room for a lot of subclasses.</p><p></p><p>I have not played or even read PF 2 but I get the impression that the base class balance is strong. This allows for a lot of lower power feats or talent tree like additions. D&D 4e has something similar, both with feats and the paragon paths.</p><p></p><p><strong>So, What now?</strong></p><p></p><p>In my opinion any addition of a talent tree or prestige classes could be added to the game, at the cost of some power creep and some added complexity.</p><p>Tables where 5e is the upper limit of crunch will not like it, nor will tables where class balance is a big deal. People that ban multiclassing or feats for instance.</p><p></p><p>It would be also my opinion that to make picking these talents attractive to players there would have to be some power creep and over time this could destabilise the class balance to the point where a new edition would be needed to reset the game. So, an official version is unlikely. It does strike me as an ideal project for a third party addon.</p><p></p><p><strong>What I would like to see:</strong></p><p>I would like to see prebuilt talent trees or prestige classes that would offer minor benefits to characters that the DM could use as an alternative to magic items. Or as a way to do magic items that evolve with the characters progression and that could be tied into the world building/backstory etc.</p><p></p><p><em>Edit: One day I will write a post with no spelling or grammar errors but not this day.</em></p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9338325, member: 28487"] I am going to respond to this without reading the other responses, because it triggered some thoughts. Some along the lines you mention before I completely read your post. [B]Subclasses: Why third level;[/B] In my opinion, the third level entry point for subclasses is that D&D classes have had a tendency to be front loaded and that makes multiclassing more powerful than it would otherwise be. Power escalation is also a strike against Prestige classes as much as I love the concept. They need the power creep to make them attractive and this will then destabilise balance in multiclassing, unless some draconian restrictions are in place. [B]Why So Rigid?[/B] Again, I think that this is a balance issue. Looser subclass structure will make it harder to design more subclasses due to balance issues and more subclasses is a way of selling books and, as long as individual subclasses are fairly restrained, there is room for a lot of subclasses. I have not played or even read PF 2 but I get the impression that the base class balance is strong. This allows for a lot of lower power feats or talent tree like additions. D&D 4e has something similar, both with feats and the paragon paths. [B]So, What now?[/B] In my opinion any addition of a talent tree or prestige classes could be added to the game, at the cost of some power creep and some added complexity. Tables where 5e is the upper limit of crunch will not like it, nor will tables where class balance is a big deal. People that ban multiclassing or feats for instance. It would be also my opinion that to make picking these talents attractive to players there would have to be some power creep and over time this could destabilise the class balance to the point where a new edition would be needed to reset the game. So, an official version is unlikely. It does strike me as an ideal project for a third party addon. [B]What I would like to see:[/B] I would like to see prebuilt talent trees or prestige classes that would offer minor benefits to characters that the DM could use as an alternative to magic items. Or as a way to do magic items that evolve with the characters progression and that could be tied into the world building/backstory etc. [I]Edit: One day I will write a post with no spelling or grammar errors but not this day.[/I] [/QUOTE]
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