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General Tabletop Discussion
*Dungeons & Dragons
What I Don't Like About Subclasses, and Potential Solutions.
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<blockquote data-quote="CapnZapp" data-source="post: 9377720" data-attributes="member: 12731"><p>I think we should definitely not follow Paizo's example. Class-based feats in itself could work, but PF2's implementation is horrible - those class feats nickle and dime you things you should just get, for free. At every step Paizo has taken itemization to extremes. When I played the game, I was almost waiting for the microtransactions to drop, where every damn little inconsequential choice costs you.</p><p></p><p>Other than that, yes, 5E subclasses are simplistic and rigid.</p><p></p><p>That they don't start at 1st level, however, that's intentionally meant as a feature. You may not like it, but the game was designed this way to delay the choice point, primarily for the benefit of new and unsure players.</p><p></p><p>That not all classes have this choice point at the same level, however, that's an inexcusable flaw.</p><p></p><p>Much better would be to...</p><p># split them up into at least two halves - one low level subclass, and one high level prestige class.</p><p># adding a second choice point, say at level 12, would greatly help shift some sorely needed focus onto the mid- and high levels</p><p># make everyone choose at the same level. All subclasses and prestige classes have the same number of levels in them</p><p># make subclasses generally interchangeable, at least within the martial/arcane/divine split of classes.</p><p></p><p>If a Ranger and a Rogue could both choose the same Fighter subclass, this would drastically and wonderfully increase player choice with little added system complexity for newcomers (since they would be recommended to "just choose one for your class").</p><p></p><p>Of course, some subclasses can be class-specific. That's okay, just as long as some aren't. There should even be a couple of primarily prestige classes open to every character (regardless of class).</p><p></p><p>I sincerely believe class feats or talent trees is... too much for a game of 5E's complexity. That is, 5E isn't complex, and keeping the subclass idea (just splitting it into two and adding interchangeability) would go a very long way of fixing the worst issues without drastically changing the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9377720, member: 12731"] I think we should definitely not follow Paizo's example. Class-based feats in itself could work, but PF2's implementation is horrible - those class feats nickle and dime you things you should just get, for free. At every step Paizo has taken itemization to extremes. When I played the game, I was almost waiting for the microtransactions to drop, where every damn little inconsequential choice costs you. Other than that, yes, 5E subclasses are simplistic and rigid. That they don't start at 1st level, however, that's intentionally meant as a feature. You may not like it, but the game was designed this way to delay the choice point, primarily for the benefit of new and unsure players. That not all classes have this choice point at the same level, however, that's an inexcusable flaw. Much better would be to... # split them up into at least two halves - one low level subclass, and one high level prestige class. # adding a second choice point, say at level 12, would greatly help shift some sorely needed focus onto the mid- and high levels # make everyone choose at the same level. All subclasses and prestige classes have the same number of levels in them # make subclasses generally interchangeable, at least within the martial/arcane/divine split of classes. If a Ranger and a Rogue could both choose the same Fighter subclass, this would drastically and wonderfully increase player choice with little added system complexity for newcomers (since they would be recommended to "just choose one for your class"). Of course, some subclasses can be class-specific. That's okay, just as long as some aren't. There should even be a couple of primarily prestige classes open to every character (regardless of class). I sincerely believe class feats or talent trees is... too much for a game of 5E's complexity. That is, 5E isn't complex, and keeping the subclass idea (just splitting it into two and adding interchangeability) would go a very long way of fixing the worst issues without drastically changing the game. :) [/QUOTE]
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What I Don't Like About Subclasses, and Potential Solutions.
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