Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What I expect to see
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kaffis" data-source="post: 3706538" data-attributes="member: 10305"><p>I'm hoping there's a fair amount of Saga influence.</p><p></p><p>Talent trees, in particular. The flexibility and streamlining this lends to a smaller class list will be a serious boon.</p><p></p><p>Bonus feat-heavy, I hope. Feats are limited enough that they do a lot to differentiate a character, IMO. Lots of characters with access to more than 7 is a good thing. Conversely, I would not be opposed to dropping several class features to feats (with, perhaps, pre-reqs) instead of talents.</p><p></p><p>I like the defenses system over the saves system. Operating on the same mechanic for spellish stuff and physical attacks just makes sense, and it really streamlines PBP play to have the aggressor (or, I should say, the actor) doing all the rolling.</p><p></p><p>I like streamlining skills, even if 4th Ed. doesn't convert to the trained/untrained + half level mechanic -- skill points are okay in D&D (it's a flavor difference -- Star Wars heroes are stand-out heroes amongst mooks, fantasy doesn't have to retain the heroes vs. mooks feel), but pare the list down severely and make corresponding cuts to some classes' skill points/level to compensate.</p><p></p><p>I like level bonus to damage, and I like damage threshold and generic condition. I expect 4th Ed. to not get as much mileage out of generic condition from spell effects as Saga does from Force effects, but I want to stick with it to lend some additional variety and flavor to how we slide up and down the HP scale.</p><p></p><p>I don't want to see stat-altering magic items eliminated. Nor do I want to see the weapon stats change significantly from 3.5.</p><p></p><p>I'd be okay with a change to encounter-based magic -- neither point-based nor Vancian has ever really grabbed me. Obviously, power levels of encounter-based magic would have to see some adjustment, and seeing a lot more AP enhancement of spells could make up the difference. I'd also throw in some rules for ritual-based magic for the spells too inherently powerful to use encounter-based for (plane shift, for instance -- no reason the ability to cast it at all means it should always be at the ready).</p><p></p><p>Overall, I'm curious and open to changes. I don't have a lot of sacred cows, but am a fan of simplicity (though depth is good, too, of course) and flow.</p></blockquote><p></p>
[QUOTE="Kaffis, post: 3706538, member: 10305"] I'm hoping there's a fair amount of Saga influence. Talent trees, in particular. The flexibility and streamlining this lends to a smaller class list will be a serious boon. Bonus feat-heavy, I hope. Feats are limited enough that they do a lot to differentiate a character, IMO. Lots of characters with access to more than 7 is a good thing. Conversely, I would not be opposed to dropping several class features to feats (with, perhaps, pre-reqs) instead of talents. I like the defenses system over the saves system. Operating on the same mechanic for spellish stuff and physical attacks just makes sense, and it really streamlines PBP play to have the aggressor (or, I should say, the actor) doing all the rolling. I like streamlining skills, even if 4th Ed. doesn't convert to the trained/untrained + half level mechanic -- skill points are okay in D&D (it's a flavor difference -- Star Wars heroes are stand-out heroes amongst mooks, fantasy doesn't have to retain the heroes vs. mooks feel), but pare the list down severely and make corresponding cuts to some classes' skill points/level to compensate. I like level bonus to damage, and I like damage threshold and generic condition. I expect 4th Ed. to not get as much mileage out of generic condition from spell effects as Saga does from Force effects, but I want to stick with it to lend some additional variety and flavor to how we slide up and down the HP scale. I don't want to see stat-altering magic items eliminated. Nor do I want to see the weapon stats change significantly from 3.5. I'd be okay with a change to encounter-based magic -- neither point-based nor Vancian has ever really grabbed me. Obviously, power levels of encounter-based magic would have to see some adjustment, and seeing a lot more AP enhancement of spells could make up the difference. I'd also throw in some rules for ritual-based magic for the spells too inherently powerful to use encounter-based for (plane shift, for instance -- no reason the ability to cast it at all means it should always be at the ready). Overall, I'm curious and open to changes. I don't have a lot of sacred cows, but am a fan of simplicity (though depth is good, too, of course) and flow. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What I expect to see
Top