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What I learn from DM 600 sessions of Adventure League
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<blockquote data-quote="MNblockhead" data-source="post: 9700712" data-attributes="member: 6796661"><p>All good advice. I'm curious how #15 works with AL games. Early in 5e I played some AL games. The typical arrangement in FLGS where I attended was that there were some established AL groups running through a campaign for whatever book was new that season. Maybe about a third of the people there. Most of the rest were regular AL players who would join whatever game was available, playing various AL one shots. Some would try to stick to their favorite GM(s) from week to week, but the groups would mix up quite a bit from session to session. And then GMs would rotate running introductory adventures for new players. </p><p></p><p>Putting aside obvious, over-the-top bad behavior, what would be your guidelines for "people who don't play well together" and how do you handle rejecting someone who wants to join your table as an AL event, unless you were running a campaign with a regular group? If and when you decided you didn't want to DM for someone was it just a personal decision and that player would go play with another DM, until they found a DM they played will with, or went from DM to DM until nobody wanted to play with them. I'm assuming it wouldn't be a total event ban by the organizers for any but the most egregious actions.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9700712, member: 6796661"] All good advice. I'm curious how #15 works with AL games. Early in 5e I played some AL games. The typical arrangement in FLGS where I attended was that there were some established AL groups running through a campaign for whatever book was new that season. Maybe about a third of the people there. Most of the rest were regular AL players who would join whatever game was available, playing various AL one shots. Some would try to stick to their favorite GM(s) from week to week, but the groups would mix up quite a bit from session to session. And then GMs would rotate running introductory adventures for new players. Putting aside obvious, over-the-top bad behavior, what would be your guidelines for "people who don't play well together" and how do you handle rejecting someone who wants to join your table as an AL event, unless you were running a campaign with a regular group? If and when you decided you didn't want to DM for someone was it just a personal decision and that player would go play with another DM, until they found a DM they played will with, or went from DM to DM until nobody wanted to play with them. I'm assuming it wouldn't be a total event ban by the organizers for any but the most egregious actions. [/QUOTE]
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