Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What I Learned From Creating 30 D&D Next Characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 6283481" data-attributes="member: 6677017"><p>Hehe, yeah, exactly. I'm sure nothing will cost XP in Next, and money isn't assumed as part of a character resource (like magic items). So that essentially rules those out.</p><p></p><p>They could make limits such as only learning one per level, but in that case, you would want to learn one every level, otherwise you would be forever behind those who didn't.</p><p></p><p>I can't think of a better way to do it than to simply limit it to things with little relevance as far as adventuring power, and then make it a downtime activity. PCs could spend time to work at a job (making cash), create contacts and allies, learn a language, pick up blacksmithing, etc. Those are all equal sorts of things. None of them has a big effect on adventuring effectiveness, but provide more connection with the world and opportunities for role-playing.</p><p></p><p>As I see it, skills, weapons, and armor, must come only from background/class/feat/race benefits. Getting them any other way is incompatible with the class and level based power balance.</p><p></p><p>Otherwise, we should be able to spend time to increase proficiency bonus, or pick up spellcasting, or learn features from another class. The way you get that sort of thing is through gaining levels in classes, because that's where those features live in the game system.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6283481, member: 6677017"] Hehe, yeah, exactly. I'm sure nothing will cost XP in Next, and money isn't assumed as part of a character resource (like magic items). So that essentially rules those out. They could make limits such as only learning one per level, but in that case, you would want to learn one every level, otherwise you would be forever behind those who didn't. I can't think of a better way to do it than to simply limit it to things with little relevance as far as adventuring power, and then make it a downtime activity. PCs could spend time to work at a job (making cash), create contacts and allies, learn a language, pick up blacksmithing, etc. Those are all equal sorts of things. None of them has a big effect on adventuring effectiveness, but provide more connection with the world and opportunities for role-playing. As I see it, skills, weapons, and armor, must come only from background/class/feat/race benefits. Getting them any other way is incompatible with the class and level based power balance. Otherwise, we should be able to spend time to increase proficiency bonus, or pick up spellcasting, or learn features from another class. The way you get that sort of thing is through gaining levels in classes, because that's where those features live in the game system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What I Learned From Creating 30 D&D Next Characters
Top