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What I Learned From Creating 30 D&D Next Characters
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<blockquote data-quote="Sword of Spirit" data-source="post: 6285292" data-attributes="member: 6677017"><p>My concern with humans is that I <em>hate</em> the lore significance of the +1 across the board attribute boost, that implies that humans are as agile as elves, as tough as dwarves, etc, and essentially turns lack of ability bonus into an ability score penalty, of which all humans get 4. Other races have traditionally been represented by what areas they exceed humans in (and which they are worse in, though I'm fine with the removal of penalties since penalties are so unpopular with so many people). To say humans are the best, and everyone just lags behind except in a couple of areas where they can keep up with humans totally changes the feel of the world.</p><p></p><p>I understand some people don't bother interpreting racial stats in terms of setting/lore, but just as mechanics. That's fine if you want to go that route, but there are a lot of us who do interpret them in terms of setting/lore, and we need stats that make sense.</p><p></p><p>On the other hand, giving humans a feat at level 1 bothers me because feats are pretty big deals in this edition and generally designed to represent a level of mastery or specialization that isn't appropriate (IMO) at 1st level.</p><p></p><p>So I'm stuck with which option I dislike the least, or houseruling it. That's unfortunate, since I really think they can fix it. I wish they would at least consider the suggestion that someone made a couple months ago of giving humans a +1 to their proficiency bonus. That would simply mean that they are very good at what they are trained to do, which fits fine with lore and doesn't cause many problems. (It makes them especially good multi-classers, but so does a +1 to all ability scores).</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6285292, member: 6677017"] My concern with humans is that I [I]hate[/I] the lore significance of the +1 across the board attribute boost, that implies that humans are as agile as elves, as tough as dwarves, etc, and essentially turns lack of ability bonus into an ability score penalty, of which all humans get 4. Other races have traditionally been represented by what areas they exceed humans in (and which they are worse in, though I'm fine with the removal of penalties since penalties are so unpopular with so many people). To say humans are the best, and everyone just lags behind except in a couple of areas where they can keep up with humans totally changes the feel of the world. I understand some people don't bother interpreting racial stats in terms of setting/lore, but just as mechanics. That's fine if you want to go that route, but there are a lot of us who do interpret them in terms of setting/lore, and we need stats that make sense. On the other hand, giving humans a feat at level 1 bothers me because feats are pretty big deals in this edition and generally designed to represent a level of mastery or specialization that isn't appropriate (IMO) at 1st level. So I'm stuck with which option I dislike the least, or houseruling it. That's unfortunate, since I really think they can fix it. I wish they would at least consider the suggestion that someone made a couple months ago of giving humans a +1 to their proficiency bonus. That would simply mean that they are very good at what they are trained to do, which fits fine with lore and doesn't cause many problems. (It makes them especially good multi-classers, but so does a +1 to all ability scores). [/QUOTE]
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