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What I Learned From Creating 30 D&D Next Characters
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<blockquote data-quote="Sword of Spirit" data-source="post: 6285487" data-attributes="member: 6677017"><p>That's actually one of the better ideas I've seen. I'd modify it a bit, because it seems to me that the humans +1 across the board isn't technically equal to 3 feats (due to some of those bonus points being much less useful to any individual character than the bonuses someone would presumably choose with their ability bumps when leveling). It seems like a human mage being able to end up with all saving throw proficiencies and light or medium armor is a bit much.</p><p></p><p>Here's how I would modify that:</p><p>- +1 to two ability scores of your choice.</p><p>- One free language.</p><p>- Your choice of 1 saving throw or armor proficiency (armor proficiency to be added after class choice)</p><p>- And your choice of one weapon or skill proficiency.</p><p></p><p>I'd leave out tools and languages because I think those are the only ones that will (or should) be trainable in downtime. Of course, there is no balance reason not to let someone take one of those instead of a weapon or skill, especially in a game where downtime training isn't allowed.</p><p></p><p>I think that's simple enough that it could theoretically make it into a rulebook. That's another one my criteria at this point--even though it's probably too late for that.</p><p></p><p>My favorite it still just to strip the ability bonuses and give them the +1 to their proficiency bonus (so a human would have a proficiency bonus of +3 to +7 rather than the +2 to +6 that others get).</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6285487, member: 6677017"] That's actually one of the better ideas I've seen. I'd modify it a bit, because it seems to me that the humans +1 across the board isn't technically equal to 3 feats (due to some of those bonus points being much less useful to any individual character than the bonuses someone would presumably choose with their ability bumps when leveling). It seems like a human mage being able to end up with all saving throw proficiencies and light or medium armor is a bit much. Here's how I would modify that: - +1 to two ability scores of your choice. - One free language. - Your choice of 1 saving throw or armor proficiency (armor proficiency to be added after class choice) - And your choice of one weapon or skill proficiency. I'd leave out tools and languages because I think those are the only ones that will (or should) be trainable in downtime. Of course, there is no balance reason not to let someone take one of those instead of a weapon or skill, especially in a game where downtime training isn't allowed. I think that's simple enough that it could theoretically make it into a rulebook. That's another one my criteria at this point--even though it's probably too late for that. My favorite it still just to strip the ability bonuses and give them the +1 to their proficiency bonus (so a human would have a proficiency bonus of +3 to +7 rather than the +2 to +6 that others get). [/QUOTE]
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