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What I Learned From Creating 30 D&D Next Characters
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<blockquote data-quote="koga305" data-source="post: 6297002" data-attributes="member: 6747640"><p>Hi folks,</p><p></p><p>Still working on this, but I thought you might like to see the character I just completed. I haven't had time to write about the playtest rules, but eventually I'd like to sink my teeth into an analysis of the class features.</p><p></p><p>A few notes about this character:</p><ul> <li data-xf-list-type="ul">The sheet format is based on the WotC pregen sheet (with some modifications)</li> <li data-xf-list-type="ul">I decided not to offer any info about Backgrounds, since aside from the Trait (nearly all of which are completely irrelevant in the Vault) all of a background's elements can be listed elsewhere</li> <li data-xf-list-type="ul">This character is sort of exploiting the multiclassing system as it currently stands. Expertise in 8 skills, training in 10, bardic knowledge, sneak attack + War College Training, three save proficiencies, and a healing, AoE, and utility spell combine to make this character extremely potent outside of combat as well as a capable fighter. I'm sure WotC will tone down the level dip benefits before the final game releases, but for now I created a (probably overpowered) character that ought to be extremely fun to play!</li> </ul></blockquote><p></p>
[QUOTE="koga305, post: 6297002, member: 6747640"] Hi folks, Still working on this, but I thought you might like to see the character I just completed. I haven't had time to write about the playtest rules, but eventually I'd like to sink my teeth into an analysis of the class features. A few notes about this character: [LIST] [*]The sheet format is based on the WotC pregen sheet (with some modifications) [*]I decided not to offer any info about Backgrounds, since aside from the Trait (nearly all of which are completely irrelevant in the Vault) all of a background's elements can be listed elsewhere [*]This character is sort of exploiting the multiclassing system as it currently stands. Expertise in 8 skills, training in 10, bardic knowledge, sneak attack + War College Training, three save proficiencies, and a healing, AoE, and utility spell combine to make this character extremely potent outside of combat as well as a capable fighter. I'm sure WotC will tone down the level dip benefits before the final game releases, but for now I created a (probably overpowered) character that ought to be extremely fun to play! [/LIST] [/QUOTE]
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What I Learned From Creating 30 D&D Next Characters
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