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What I Learned From Creating 30 D&D Next Characters
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<blockquote data-quote="koga305" data-source="post: 6298940" data-attributes="member: 6747640"><p>A good suggestion, but the problem is that it ends up compromising the theme a bit. To take full advantage of the Dual Wielder feat, I'd have to have the Tribal Hunter use a non-light finesse weapon, and the only such is the rapier - hardly a Barbarian-worthy weapon! (This is an issue they should fix, IMO - more Finesse weapons to fit different themes.) In addition, Halflings can't use longbows, and the only other Dex-based weapon really worth taking Eagle totem for is the heavy crossbow ("Tribal Hunter?"). I think I'm happy with the Strength-based maneuverable dual wielder I have now, but thanks for the suggestion and keep them coming!</p><p> [MENTION=2525]Mistwell[/MENTION] - Thanks for spotting that! I went for Animal Friendship initially (hitting the cleric/druid/mage trifecta), but then realized it would be 90-95% useless in Vault of the Dracolich so I swapped it for something more generally useful.</p><p></p><p>So I've been working frantically on these since the event will take place next weekend. I'll post my next batch along with their intended "design goals:"</p><ul> <li data-xf-list-type="ul"><strong>The Jester </strong>(with all due respect to the poster of that name!): Intended to be an off-beat character for those who like "messing around" - with the Tinker ability, a specialization in dual throwing knives, charms, disguises, and illusions, this bard has a lot of options to be tricksy or just plain weird.d</li> <li data-xf-list-type="ul"><strong>The Skald:</strong> The "battle bard" or Warlord-type. Can heal, buff, and help allies while attacking himself or herself. Carries a bunch of Lore-type proficiencies for the Norse flavor.</li> <li data-xf-list-type="ul"><strong>The Healer:</strong> The straightforward, Jozan-style cleric. Heavy armor, a mace, and <em>all</em> the healing spells - whichever party has this character will have no trouble staying on their feet.</li> <li data-xf-list-type="ul"><strong>The Oracle:</strong> 4E's classic "laser cleric." The Sun domain grants access to a bunch of fire spells with the Sacred Flame at-will option.</li> <li data-xf-list-type="ul"><strong>The Gladiator:</strong> A tactical, 4E style fighter. Has options to trip/disadvantage the opponent as well as marking and a really high AC.</li> <li data-xf-list-type="ul"><strong>The Duelist:</strong> Oddly, the same maneuver options that the Gladiator gets fit pretty well here. In short, the nimble, Dex-based fighter.</li> <li data-xf-list-type="ul"><strong>The Sellsword:</strong> Originally titled "The Career Soldier," but then I read the first three Game of Thrones books. New-player friendly with the ability to deal heavy damage, contribute even on a miss, and switch to an pretty good ranged attack.</li> </ul></blockquote><p></p>
[QUOTE="koga305, post: 6298940, member: 6747640"] A good suggestion, but the problem is that it ends up compromising the theme a bit. To take full advantage of the Dual Wielder feat, I'd have to have the Tribal Hunter use a non-light finesse weapon, and the only such is the rapier - hardly a Barbarian-worthy weapon! (This is an issue they should fix, IMO - more Finesse weapons to fit different themes.) In addition, Halflings can't use longbows, and the only other Dex-based weapon really worth taking Eagle totem for is the heavy crossbow ("Tribal Hunter?"). I think I'm happy with the Strength-based maneuverable dual wielder I have now, but thanks for the suggestion and keep them coming! [MENTION=2525]Mistwell[/MENTION] - Thanks for spotting that! I went for Animal Friendship initially (hitting the cleric/druid/mage trifecta), but then realized it would be 90-95% useless in Vault of the Dracolich so I swapped it for something more generally useful. So I've been working frantically on these since the event will take place next weekend. I'll post my next batch along with their intended "design goals:" [LIST] [*][B]The Jester [/B](with all due respect to the poster of that name!): Intended to be an off-beat character for those who like "messing around" - with the Tinker ability, a specialization in dual throwing knives, charms, disguises, and illusions, this bard has a lot of options to be tricksy or just plain weird.d [*][B]The Skald:[/B] The "battle bard" or Warlord-type. Can heal, buff, and help allies while attacking himself or herself. Carries a bunch of Lore-type proficiencies for the Norse flavor. [*][B]The Healer:[/B] The straightforward, Jozan-style cleric. Heavy armor, a mace, and [I]all[/I] the healing spells - whichever party has this character will have no trouble staying on their feet. [*][B]The Oracle:[/B] 4E's classic "laser cleric." The Sun domain grants access to a bunch of fire spells with the Sacred Flame at-will option. [*][B]The Gladiator:[/B] A tactical, 4E style fighter. Has options to trip/disadvantage the opponent as well as marking and a really high AC. [*][B]The Duelist:[/B] Oddly, the same maneuver options that the Gladiator gets fit pretty well here. In short, the nimble, Dex-based fighter. [*][B]The Sellsword:[/B] Originally titled "The Career Soldier," but then I read the first three Game of Thrones books. New-player friendly with the ability to deal heavy damage, contribute even on a miss, and switch to an pretty good ranged attack. [/LIST] [/QUOTE]
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