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What I Like About Nimble 2e (So Far) — A Partial Review
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<blockquote data-quote="JohnSnow" data-source="post: 9839802" data-attributes="member: 32164"><p>I get it. People like hitting. But to me, the hit is only satisfying because it <em>doesn't happen all the damn time</em>.</p><p></p><p>In standard D&D, it's somewhere between a 40 and 75 percent chance to hit, and it varies from combat to combat and opponent to opponent. That's a range of success that feels good to me, and gives a degree of variability.</p><p></p><p>Now, I get that D&D then adds in this variable range of "'nearly meaningless' hit to 'meaningful hit'," and an argument can be made that <em>Nimble</em> kinda sidesteps that by just having better and worse hits, but I sword fight as a hobby and people don't hit me 90% of the time they take a swing, so it breaks my immersion in the narrative if I just get hit basically all the time.</p><p></p><p>I also acknowledge that some of this is straight-up personal preference. I find rolling and narrating the outcome of attacks to be fast and fun. I find damage rolls and calculations to be a tedious exercise in watching many people do what feels to me like painfully slow addition.</p><p></p><p>YMMV.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 9839802, member: 32164"] I get it. People like hitting. But to me, the hit is only satisfying because it [I]doesn't happen all the damn time[/I]. In standard D&D, it's somewhere between a 40 and 75 percent chance to hit, and it varies from combat to combat and opponent to opponent. That's a range of success that feels good to me, and gives a degree of variability. Now, I get that D&D then adds in this variable range of "'nearly meaningless' hit to 'meaningful hit'," and an argument can be made that [I]Nimble[/I] kinda sidesteps that by just having better and worse hits, but I sword fight as a hobby and people don't hit me 90% of the time they take a swing, so it breaks my immersion in the narrative if I just get hit basically all the time. I also acknowledge that some of this is straight-up personal preference. I find rolling and narrating the outcome of attacks to be fast and fun. I find damage rolls and calculations to be a tedious exercise in watching many people do what feels to me like painfully slow addition. YMMV. [/QUOTE]
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What I Like About Nimble 2e (So Far) — A Partial Review
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