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What I Like About Nimble 2e (So Far) — A Partial Review
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<blockquote data-quote="HatWearingFool" data-source="post: 9839881" data-attributes="member: 54658"><p>But losing hit points doesn’t mean you actually got wounded/hit right? I thought “we” all agreed a long time ago our characters don’t get stabbed every time they lose hit points. It’s just showing in the story we lost stamina, are wearing down, deflected the blow with our sword or shield in a way that cost us effort, (etc).</p><p></p><p>If so nimble is just saying that the majority of the time (unless you use defence) you are expending serious effort when someone attacks you.</p><p></p><p>Edit: This is certainly how I narrate “hits” in both my D&D and nimble games. I guess it’s also why I don’t have issue with games that get rid of the to hit roll entirely like Drawsteel, they just assume you are skilled enough to always be wearing down your opponent in some fashion.</p></blockquote><p></p>
[QUOTE="HatWearingFool, post: 9839881, member: 54658"] But losing hit points doesn’t mean you actually got wounded/hit right? I thought “we” all agreed a long time ago our characters don’t get stabbed every time they lose hit points. It’s just showing in the story we lost stamina, are wearing down, deflected the blow with our sword or shield in a way that cost us effort, (etc). If so nimble is just saying that the majority of the time (unless you use defence) you are expending serious effort when someone attacks you. Edit: This is certainly how I narrate “hits” in both my D&D and nimble games. I guess it’s also why I don’t have issue with games that get rid of the to hit roll entirely like Drawsteel, they just assume you are skilled enough to always be wearing down your opponent in some fashion. [/QUOTE]
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What I Like About Nimble 2e (So Far) — A Partial Review
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