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<blockquote data-quote="Zardnaar" data-source="post: 6275079" data-attributes="member: 6716779"><p>Martial classes. Consider the PHB.</p><p></p><p>Bard (sort of good luck qualifying)</p><p></p><p>Assassin</p><p>Cleric</p><p>Druid</p><p>Illusionist</p><p>Fighter</p><p>Monk</p><p>Paladin</p><p>Ranger</p><p>Thief</p><p>Wizard</p><p></p><p> Unearthed Arcana added 3 more classes.</p><p>Barbarian</p><p>Cavalier</p><p>Thief-Acrobat</p><p></p><p> There was only 1 primary caster the wizard, Cleric and Druids were weaker and arcane magic was usally stronger as well. The Ranger and Paladin were mostly martial as well with only a handful opf spells coming in late being very few and very low level. 14 classes and only 5 of them were spellcasters for the most part and being a Bard was kind of erm hard. Now BArds are going to be a primary caster and Rangers and Paladins have a spell pattern similar to the Bard from 2nd and 3rd ed and are in effect secondary casters. Bard, Cleric, Druid Sorcerer, Warlock, Wizard as primary (lvl 9) spell casters. Yay. I suspect it is to get powers back into the game under a neo vancian disguise. </p><p></p><p> Since everything else is different ass well no wepaon specialization for fighters, no real vancian spells for the spell casters, no increasing numbers for the classes like attacks, saves etc at what point can you claim with a straight face it is the same game? Every class is only remotely based on what came before. All classes have the same attack rolls, bonuses to skills and now spell pattern it seems and they all level up at the same time and alignment doesn't matter. Seems to be a 4.5 design theory to me. 3rd ed was kind of a crazy powerful broken version of D&D but alignment mattered, the classes were very similar to what came before, and they addded skills and feats to the game which kind of turned up in late 2nd ed anyway. Turning THACO into BAB was no big deal and ascending ACs was a good idea. Relaxing some of the AD&D restrictions was also a good move along with no level limits.</p><p></p><p> D&DN the grand homogenization 2.0 but everything from pre 2008 is badwrongfun? The resource management from previous editions has also been minimized with roughly double you hit points via hit dice and scaling at will spells. It has D&D written on the cover though so that makes it alright? Its not really even the same game anymore.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6275079, member: 6716779"] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR]Martial classes. Consider the PHB. Bard (sort of good luck qualifying) Assassin Cleric Druid Illusionist Fighter Monk Paladin Ranger Thief Wizard Unearthed Arcana added 3 more classes. Barbarian Cavalier Thief-Acrobat There was only 1 primary caster the wizard, Cleric and Druids were weaker and arcane magic was usally stronger as well. The Ranger and Paladin were mostly martial as well with only a handful opf spells coming in late being very few and very low level. 14 classes and only 5 of them were spellcasters for the most part and being a Bard was kind of erm hard. Now BArds are going to be a primary caster and Rangers and Paladins have a spell pattern similar to the Bard from 2nd and 3rd ed and are in effect secondary casters. Bard, Cleric, Druid Sorcerer, Warlock, Wizard as primary (lvl 9) spell casters. Yay. I suspect it is to get powers back into the game under a neo vancian disguise. Since everything else is different ass well no wepaon specialization for fighters, no real vancian spells for the spell casters, no increasing numbers for the classes like attacks, saves etc at what point can you claim with a straight face it is the same game? Every class is only remotely based on what came before. All classes have the same attack rolls, bonuses to skills and now spell pattern it seems and they all level up at the same time and alignment doesn't matter. Seems to be a 4.5 design theory to me. 3rd ed was kind of a crazy powerful broken version of D&D but alignment mattered, the classes were very similar to what came before, and they addded skills and feats to the game which kind of turned up in late 2nd ed anyway. Turning THACO into BAB was no big deal and ascending ACs was a good idea. Relaxing some of the AD&D restrictions was also a good move along with no level limits. D&DN the grand homogenization 2.0 but everything from pre 2008 is badwrongfun? The resource management from previous editions has also been minimized with roughly double you hit points via hit dice and scaling at will spells. It has D&D written on the cover though so that makes it alright? Its not really even the same game anymore. [/QUOTE]
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