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<blockquote data-quote="Zardnaar" data-source="post: 6275644" data-attributes="member: 6716779"><p>Not in OSR D&D except maybe at the highest levels and also depending on what books the DM allowed. Getting to those high levels was very rare though and TSR surveys at the time revealed something like over 90% of the player base did not play high level D&D and most of the classic adventures are for level 1-10. IIRC the expectation was 6 hours a week gaming it would take about a year to get to name level (9 or 10) and then 2 levels every year after that so level 20 was around 5-6 years of campaigning and after level 12 you were kind of on your own anyway.</p><p></p><p> If you wanted to level up faster DMs could give out more xp or treasure to accelerate the progress. Fighter peaked in power relative to the other classes in 2nd ed were it was generally thought to be the 2nd most powerful class after the wizard (using core rules). But it varied as to what rules the DM used/allowed as any class could suck the big one including wizards if the DM chose those options like low magic world where magic takes 10 times as long to cast. Is the fighter a core fighter, fighter with weapon specialization or fighter using the fighters handbook or fighter using combat and tactics and the grand mastery rules. Also the DM could allow warriors with a high intelligence to get bonus feats (weapon proficinencies) basically instead of extra skills like 3rd ed allowed. </p><p></p><p> TSR era books were big on world building and if for example you were duplicating ancient Rome or Greece a wizard could be out right banned and the cleric is replaced by a priest who was generally weaker than the core cleric or came with severe restrictions like a Christian priest and the whole though shalt not kill thing. Similar thing in 1st ed and if the DM allowed use of Unearthed Arcana or not or if weapon speed rules were used in either edition. On the other end of the spectrum 2nd ed Forgotten Realm priests were often more powerful than Wizards.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6275644, member: 6716779"] Not in OSR D&D except maybe at the highest levels and also depending on what books the DM allowed. Getting to those high levels was very rare though and TSR surveys at the time revealed something like over 90% of the player base did not play high level D&D and most of the classic adventures are for level 1-10. IIRC the expectation was 6 hours a week gaming it would take about a year to get to name level (9 or 10) and then 2 levels every year after that so level 20 was around 5-6 years of campaigning and after level 12 you were kind of on your own anyway. If you wanted to level up faster DMs could give out more xp or treasure to accelerate the progress. Fighter peaked in power relative to the other classes in 2nd ed were it was generally thought to be the 2nd most powerful class after the wizard (using core rules). But it varied as to what rules the DM used/allowed as any class could suck the big one including wizards if the DM chose those options like low magic world where magic takes 10 times as long to cast. Is the fighter a core fighter, fighter with weapon specialization or fighter using the fighters handbook or fighter using combat and tactics and the grand mastery rules. Also the DM could allow warriors with a high intelligence to get bonus feats (weapon proficinencies) basically instead of extra skills like 3rd ed allowed. TSR era books were big on world building and if for example you were duplicating ancient Rome or Greece a wizard could be out right banned and the cleric is replaced by a priest who was generally weaker than the core cleric or came with severe restrictions like a Christian priest and the whole though shalt not kill thing. Similar thing in 1st ed and if the DM allowed use of Unearthed Arcana or not or if weapon speed rules were used in either edition. On the other end of the spectrum 2nd ed Forgotten Realm priests were often more powerful than Wizards. [/QUOTE]
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