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<blockquote data-quote="teitan" data-source="post: 4536710" data-attributes="member: 3457"><p>While I enjoyed 3e and think 4e will be quite fun when I get to play it something I did notice that makes me miss the old days is one simple thing. I miss the old XP charts and the speed of advancement from back in the day. I miss the idea that a group could play together for 10+ years and still be using the same characters and be in the middling levels. While you could easily cut XP to emulate the "good old days" advancement I don't think it would be as rewarding in the newer editions with their every 14 encounters/10 ecounters paradigm and how the classes work. I'm not saying this isn't fun, I've said I think 3.0 is the best iteration of D&D released not being a fan of the mentality of 3.5, but there is something not just nostalgic about those old characters, but also romantic and cool. I played the same character for 5 years and love that character more than any character I have played since. I still remember the elation of having gotten to level 6 after a little less than a year and playing weekly. Levels were something you earned and they didn't bring every other session to a halt or keep me up for hours after my bed time cause my players want to talk to me about prestige classes, multiclass options and feats while flipping through 20or so books and asking about every feat they see. </p><p></p><p>But then again, as a player there is something cool about getting a new power veer other session or so.</p></blockquote><p></p>
[QUOTE="teitan, post: 4536710, member: 3457"] While I enjoyed 3e and think 4e will be quite fun when I get to play it something I did notice that makes me miss the old days is one simple thing. I miss the old XP charts and the speed of advancement from back in the day. I miss the idea that a group could play together for 10+ years and still be using the same characters and be in the middling levels. While you could easily cut XP to emulate the "good old days" advancement I don't think it would be as rewarding in the newer editions with their every 14 encounters/10 ecounters paradigm and how the classes work. I'm not saying this isn't fun, I've said I think 3.0 is the best iteration of D&D released not being a fan of the mentality of 3.5, but there is something not just nostalgic about those old characters, but also romantic and cool. I played the same character for 5 years and love that character more than any character I have played since. I still remember the elation of having gotten to level 6 after a little less than a year and playing weekly. Levels were something you earned and they didn't bring every other session to a halt or keep me up for hours after my bed time cause my players want to talk to me about prestige classes, multiclass options and feats while flipping through 20or so books and asking about every feat they see. But then again, as a player there is something cool about getting a new power veer other session or so. [/QUOTE]
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