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What I think I'm going to do about skills
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<blockquote data-quote="I'm A Banana" data-source="post: 6289701" data-attributes="member: 2067"><p>I am also not a fan of skill lists, and for similar reasons. There's also a bit of "memorize this arbitrary group of abilities and be aware at all times of the bearing they have on your character!" that I'm not a fan of. I don't think FATE-style free-form is quite for me, either, but I appreciate the benefits it brings. And I don't know that straight ability checks are as fun for me, either, though, again, I can see the appeal (simplicity, for one). </p><p></p><p>So I'm a little stuck. I want it to be more codified than "roll your own," but also avoid the "bit arbitrary list of things everyone needs to know" syndrome. </p><p></p><p>What I've been tentatively thinking about is a grid:</p><p></p><p>[table="width: 500, class: grid, align: center"]</p><p>[tr]</p><p> [td]<img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" />[/td]</p><p> [td]<em>Explorer</em>[/td]</p><p> [td]<em>Warrior</em>[/td]</p><p> [td]<em>Face</em>[/td]</p><p>[/tr]</p><p>[tr]</p><p> [td]<em>Town</em>[/td]</p><p> [td]<strong>Gather Information</strong>: You can learn what is on the lips of folks in town.[/td]</p><p> [td]<strong>Intimidate</strong>: You can cow others with threats of violence[/td]</p><p> [td]<strong>Diplomacy</strong>: You can convince nonhostile creatures to help you out.[/td]</p><p>[/tr]</p><p>[tr]</p><p> [td]<em>Wilderness</em>[/td]</p><p> [td]<strong>Survival</strong>: You can harvest food and drink from the natural world and learn about your surroundings[/td]</p><p> [td]<strong>Endurance</strong>: You can ignnore fatigue and exhaustion, and withstand travel hazards[/td]</p><p> [td]<strong>Wild Empathy</strong>: You can understand the intentions of wild creatures, and convey your own intention to them.[/td]</p><p>[/tr]</p><p>[tr]</p><p> [td]<em>Dungeon</em>[/td]</p><p> [td]<strong>Stealth</strong>: You can sneak up on your enemies, and ambush them. [/td]</p><p> [td]<strong>Dugneoneering</strong>: You know about history, architecture, and underground terrain. [/td]</p><p> [td]<strong>Con</strong>: You can deceive others and hide your true intent[/td]</p><p>[/tr]</p><p>[/table]</p><p></p><p>...or something vaguely similar. At any rate, they're not a d20+mod, they're more like a 4e power, you can just do it. And then relocate "lore"/knowledge skills and crafts in classes, perhaps, as separate mechanics.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6289701, member: 2067"] I am also not a fan of skill lists, and for similar reasons. There's also a bit of "memorize this arbitrary group of abilities and be aware at all times of the bearing they have on your character!" that I'm not a fan of. I don't think FATE-style free-form is quite for me, either, but I appreciate the benefits it brings. And I don't know that straight ability checks are as fun for me, either, though, again, I can see the appeal (simplicity, for one). So I'm a little stuck. I want it to be more codified than "roll your own," but also avoid the "bit arbitrary list of things everyone needs to know" syndrome. What I've been tentatively thinking about is a grid: [table="width: 500, class: grid, align: center"] [tr] [td]:hmm:[/td] [td][I]Explorer[/I][/td] [td][I]Warrior[/I][/td] [td][I]Face[/I][/td] [/tr] [tr] [td][I]Town[/I][/td] [td][B]Gather Information[/B]: You can learn what is on the lips of folks in town.[/td] [td][B]Intimidate[/B]: You can cow others with threats of violence[/td] [td][B]Diplomacy[/B]: You can convince nonhostile creatures to help you out.[/td] [/tr] [tr] [td][I]Wilderness[/I][/td] [td][B]Survival[/B]: You can harvest food and drink from the natural world and learn about your surroundings[/td] [td][B]Endurance[/B]: You can ignnore fatigue and exhaustion, and withstand travel hazards[/td] [td][B]Wild Empathy[/B]: You can understand the intentions of wild creatures, and convey your own intention to them.[/td] [/tr] [tr] [td][I]Dungeon[/I][/td] [td][B]Stealth[/B]: You can sneak up on your enemies, and ambush them. [/td] [td][B]Dugneoneering[/B]: You know about history, architecture, and underground terrain. [/td] [td][B]Con[/B]: You can deceive others and hide your true intent[/td] [/tr] [/table] ...or something vaguely similar. At any rate, they're not a d20+mod, they're more like a 4e power, you can just do it. And then relocate "lore"/knowledge skills and crafts in classes, perhaps, as separate mechanics. [/QUOTE]
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