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What I think I'm going to do about skills
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<blockquote data-quote="DEFCON 1" data-source="post: 6290083" data-attributes="member: 7006"><p>True enough... which is why I'm strictly coming at this from a personal "What should I do for my game?" perspective, rather than a "Here's what WotC should do with their game!" perspective. My issues aren't gonna reflect the other 95% of the D&D populace by any stretch.</p><p></p><p>But you do definitely highlight one of the pitfalls of aspects, the gulf between player and DM. It's one thing that will be my job as DM to keep tabs on. And goodness knows... that kind of job ain't gonna be one that most DMs would ever want to bother with. From my perspective though... I'd much rather take the time to make those decisions if it means my players become invested in who they are and what their background is, rather than just having a random list of four skills that were given a bundle heading that never actually impacts how their character plays.</p><p></p><p>Looking at it honestly... I think my real issue is that Backgrounds are just not mechanically unique like Races and Classes are. They all use the exact same overlapping skills. Now granted, each Trait they have is unique... but I feel almost like each Background almost needs three to five relatively unique Traits, just like Races have three to five relatively unique racial features, to make that Background have actual heft. And a small selection from a list of 15 skills just isn't it.</p><p></p><p>I'm interested to see what the eventual game has included and whether I'll still feel this way when I do.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6290083, member: 7006"] True enough... which is why I'm strictly coming at this from a personal "What should I do for my game?" perspective, rather than a "Here's what WotC should do with their game!" perspective. My issues aren't gonna reflect the other 95% of the D&D populace by any stretch. But you do definitely highlight one of the pitfalls of aspects, the gulf between player and DM. It's one thing that will be my job as DM to keep tabs on. And goodness knows... that kind of job ain't gonna be one that most DMs would ever want to bother with. From my perspective though... I'd much rather take the time to make those decisions if it means my players become invested in who they are and what their background is, rather than just having a random list of four skills that were given a bundle heading that never actually impacts how their character plays. Looking at it honestly... I think my real issue is that Backgrounds are just not mechanically unique like Races and Classes are. They all use the exact same overlapping skills. Now granted, each Trait they have is unique... but I feel almost like each Background almost needs three to five relatively unique Traits, just like Races have three to five relatively unique racial features, to make that Background have actual heft. And a small selection from a list of 15 skills just isn't it. I'm interested to see what the eventual game has included and whether I'll still feel this way when I do. [/QUOTE]
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