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What I think I'm going to do about skills
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<blockquote data-quote="I'm A Banana" data-source="post: 6290093" data-attributes="member: 2067"><p>For the most part, I'd treat these as "crafts," or "professions" as distinct from other kinds of skills. One of the issues of skill lists as I see them is that some skills are clearly "better" than others (*cough*Perception*cough). So rather than one of the nine "skill roles," I'd allow them to create items/gain coin during their down time. So a Farmer would use an extended rest to get some food or make some money (for me, this ties into the idea of extended rests being really long periods of time -- weeks, months, seasons, even a year). </p><p></p><p>I think this would be distinct from those skill roles. A Farmer could also be, say, a Merchant, who fills the Town/Face role. Likewise, a Noble (Town/Face) could also be an Aristocrat as a profession (take an extended rest to collect taxes?). A Sailor (Wilderness/Exploration) could also be a Laborer (take an extended rest to heft some boxes for sp). </p><p></p><p>Just kind of rolling ideas around in my head like the OP.</p><p></p><p></p><p></p><p>Sure, I figured that was what the thread was for! Which is why I've been doinking around with ideas myself. </p><p></p><p></p><p></p><p>What you might want to do to strengthen this connection is to take these aspects and literally <em>build your adventures around them</em>. </p><p></p><p>Like, grab one aspect from each of your PCs, and see what kind of adventure you can make out of those seeds. </p><p></p><p>So if someone has "Does What The Captain Ordered" as an aspect, that player can be pretty dang sure that at some point, that's going to crop up as a useful thing to do. Because you are going to make SURE that happens. </p><p></p><p></p><p></p><p>This is part of why I've begun thinking about backgrounds more in terms of powers than in terms of skill bonuses -- an active thing you can do that is special, rather than just a bonus to kinds of checks. The difference between "I slay giants and get a +2 to to hit them!" and "I slay giants and because giants hurl boulders, I resist bludgeoning damage!" I think 5e feats might also be big enough to make a "background feat" something noticeable and distinct.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6290093, member: 2067"] For the most part, I'd treat these as "crafts," or "professions" as distinct from other kinds of skills. One of the issues of skill lists as I see them is that some skills are clearly "better" than others (*cough*Perception*cough). So rather than one of the nine "skill roles," I'd allow them to create items/gain coin during their down time. So a Farmer would use an extended rest to get some food or make some money (for me, this ties into the idea of extended rests being really long periods of time -- weeks, months, seasons, even a year). I think this would be distinct from those skill roles. A Farmer could also be, say, a Merchant, who fills the Town/Face role. Likewise, a Noble (Town/Face) could also be an Aristocrat as a profession (take an extended rest to collect taxes?). A Sailor (Wilderness/Exploration) could also be a Laborer (take an extended rest to heft some boxes for sp). Just kind of rolling ideas around in my head like the OP. Sure, I figured that was what the thread was for! Which is why I've been doinking around with ideas myself. What you might want to do to strengthen this connection is to take these aspects and literally [I]build your adventures around them[/I]. Like, grab one aspect from each of your PCs, and see what kind of adventure you can make out of those seeds. So if someone has "Does What The Captain Ordered" as an aspect, that player can be pretty dang sure that at some point, that's going to crop up as a useful thing to do. Because you are going to make SURE that happens. This is part of why I've begun thinking about backgrounds more in terms of powers than in terms of skill bonuses -- an active thing you can do that is special, rather than just a bonus to kinds of checks. The difference between "I slay giants and get a +2 to to hit them!" and "I slay giants and because giants hurl boulders, I resist bludgeoning damage!" I think 5e feats might also be big enough to make a "background feat" something noticeable and distinct. [/QUOTE]
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