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What I want: 17 books or book series (and two boxes) for a Third Golden Age
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<blockquote data-quote="Jester David" data-source="post: 6369243" data-attributes="member: 37579"><p>This is pretty much just D&D Basic. Why have an expensive rulebook when you can have a free PDF? </p><p>Still, a cheap softcover digest version wouldn't be a bad product, but less appealing than the Starter Set (or similar product).</p><p></p><p></p><p>Yeah, I want a really awesome revised version of this product.</p><p></p><p></p><p>Campaign settings are tricky. </p><p>They really hurt TSR and sales are iffy. Plus, so many of the fans of the world already have all the content, so there's little you can do but repackage what they already have. And so many worlds underwent changes (Dragonlance, Greyhawk, Planescape), which were unpopular, so it's hard to know if you should reflect the changes, try and "fix" the setting, ignore the changes, or just go for an idealized period. </p><p>Really... the best way to handle settings might be small rules updates online (like the e-magazines) and bundles of the PDFs on DnDClassics.com</p><p></p><p></p><p>This would be cool. Treat it like the <em>Monster Manual</em> with lots of lore and show how each pantheon changes the cosmology. Really make it the partner of the<em>Manual of the Planes</em>. </p><p></p><p></p><p>This might be tricky. There is a disgusting amount of spells for 2e and 3e. There were compilations in 2e, and those would need to be twice the size. It's a whole lot of work for content that might not see a lot of play. It's pretty much the definition of rules bloat, with new content for the sake of content. </p><p></p><p></p><p>See above. Content for the sake of content. This isn't particularly healthy for the game and makes running the game challenging for the DM who needs to be ready for all this rules content. </p><p>Forgoing balance would be a huge mistake, as people need to play with the content. Releasing several books of broken, poorly designed classes would seriously damage people's games.</p><p></p><p></p><p>New races are a little less egregious, and there are certainly some monster races that should be playable and lots of fantasy races from other campaign settings. I don't think it needs to be a multi-volume series, just a single book expanding the number of races with the must-have options.</p><p></p><p></p><p>I think WotC is pretty worried about keeping their current staffing numbers, let alone hiring new people. </p><p>This is a neat idea I'd like to read, but it really doesn't need the official D&D label on it. It's really blog content at best. let him finish "the book" and Kickstart a print version. </p><p></p><p></p><p>Again, this is a staggering amount of rules content. </p><p></p><p></p><p>I love those Atlases. Those were some fun books. But maps are expensive, especially new ones. This book would run hundreds of dollars to pay for all the cartography, or just be a big book of recycled art from dozens of different products across multiple editions.</p><p></p><p></p><p><em>Grand History of the Realms</em> filled an entire book. This would be one hefty tome that would appeal to only a small number of people.</p><p></p><p></p><p>Why reprint when most of the adventures are on DnDClassics.com. And I'm uncertain how well reprints will sell, given a lot of the audience might already have them and the originals can be found for a fraction of the price. </p><p></p><p></p><p>I would like to see some side rulesets of the 5e system. But I doubt the D&D team has the staff to manage two separate game systems at once. They can't even release the 5e core rules and adventures at the same time...</p><p></p><p></p><p>Given the existence of Wikipedia, providing all the history you need, I'm not sure how this would sell. </p><p></p><p></p><p>Like d20 Modern, I'd love to see this (and I was sad the Supers book for d20 Modern was cancelled). But superhero games don't tend to sell as well as fantasy, and the D&D rules are not always the best fit for superheroes.</p><p></p><p></p><p>This is the definition of esoteric. While <em>Star Trek</em> and <em>LotR </em>can sell books on their fake languages, their audiences are significantly larger. </p><p></p><p></p><p>This kinda exists already. It's called <a href="http://www.campaigncoins.com/" target="_blank">Campaign Coins</a>. They're freakin' expensive. WotC could certainly partner with them though. It's a little hard to justify, not when you can just get gold painted plastic coins from a dollar store.</p><p></p><p></p><p>I'd love to see a return of some of the in-world games like DragonChess and Three-Dragon Ante.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6369243, member: 37579"] This is pretty much just D&D Basic. Why have an expensive rulebook when you can have a free PDF? Still, a cheap softcover digest version wouldn't be a bad product, but less appealing than the Starter Set (or similar product). Yeah, I want a really awesome revised version of this product. Campaign settings are tricky. They really hurt TSR and sales are iffy. Plus, so many of the fans of the world already have all the content, so there's little you can do but repackage what they already have. And so many worlds underwent changes (Dragonlance, Greyhawk, Planescape), which were unpopular, so it's hard to know if you should reflect the changes, try and "fix" the setting, ignore the changes, or just go for an idealized period. Really... the best way to handle settings might be small rules updates online (like the e-magazines) and bundles of the PDFs on DnDClassics.com This would be cool. Treat it like the [I]Monster Manual[/I] with lots of lore and show how each pantheon changes the cosmology. Really make it the partner of the[I]Manual of the Planes[/I]. This might be tricky. There is a disgusting amount of spells for 2e and 3e. There were compilations in 2e, and those would need to be twice the size. It's a whole lot of work for content that might not see a lot of play. It's pretty much the definition of rules bloat, with new content for the sake of content. See above. Content for the sake of content. This isn't particularly healthy for the game and makes running the game challenging for the DM who needs to be ready for all this rules content. Forgoing balance would be a huge mistake, as people need to play with the content. Releasing several books of broken, poorly designed classes would seriously damage people's games. New races are a little less egregious, and there are certainly some monster races that should be playable and lots of fantasy races from other campaign settings. I don't think it needs to be a multi-volume series, just a single book expanding the number of races with the must-have options. I think WotC is pretty worried about keeping their current staffing numbers, let alone hiring new people. This is a neat idea I'd like to read, but it really doesn't need the official D&D label on it. It's really blog content at best. let him finish "the book" and Kickstart a print version. Again, this is a staggering amount of rules content. I love those Atlases. Those were some fun books. But maps are expensive, especially new ones. This book would run hundreds of dollars to pay for all the cartography, or just be a big book of recycled art from dozens of different products across multiple editions. [I]Grand History of the Realms[/I] filled an entire book. This would be one hefty tome that would appeal to only a small number of people. Why reprint when most of the adventures are on DnDClassics.com. And I'm uncertain how well reprints will sell, given a lot of the audience might already have them and the originals can be found for a fraction of the price. I would like to see some side rulesets of the 5e system. But I doubt the D&D team has the staff to manage two separate game systems at once. They can't even release the 5e core rules and adventures at the same time... Given the existence of Wikipedia, providing all the history you need, I'm not sure how this would sell. Like d20 Modern, I'd love to see this (and I was sad the Supers book for d20 Modern was cancelled). But superhero games don't tend to sell as well as fantasy, and the D&D rules are not always the best fit for superheroes. This is the definition of esoteric. While [I]Star Trek[/I] and [I]LotR [/I]can sell books on their fake languages, their audiences are significantly larger. This kinda exists already. It's called [URL="http://www.campaigncoins.com/"]Campaign Coins[/URL]. They're freakin' expensive. WotC could certainly partner with them though. It's a little hard to justify, not when you can just get gold painted plastic coins from a dollar store. I'd love to see a return of some of the in-world games like DragonChess and Three-Dragon Ante. [/QUOTE]
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What I want: 17 books or book series (and two boxes) for a Third Golden Age
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