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What I want: 17 books or book series (and two boxes) for a Third Golden Age
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<blockquote data-quote="Dungeonosophy" data-source="post: 6369255" data-attributes="member: 6688049"><p>Whizbang, almost all of these title and product descriptions are straightforward iterations of products which have been relatively successful.</p><p></p><p>I think I can predict what you want. Whatever Hasbro produces, is somehow coincidentally what you wanted.</p><p></p><p>"Hasbro, how did you know that what I wanted are four adventures (which I'll never actually play through), a bunch of plastic figures made in China, and some durable acrylic chits? Just the things I wanted!"</p><p></p><p>"Ooh! An elemental splatbook. That's just the thing! Thank you Hasbro!!! How business savvy the D&D team is!!! Not like us fans with our childish wishful thinking!"</p><p></p><p>"Ooh! Two DM's screens! Thank you! I'll collect both. No niche products for me!"</p><p></p><p></p><p></p><p>If in 2004, before Hasbro released Three Dragon Ante, if I'd suggested that Hasbro produce a game which is supposed to be a prop-like "in-game game", I suppose you'd come back with the droll quip: "a tavern game? really?" </p><p></p><p>I suspect you have mostly negative, snide things to say about my preferences because I'm not a Hasbro employee. If Mike Mearls announced to EN World that the next product was a Spell Compendium series or an Atlas of the D&D Multiverse, I suppose you'd be overjoyed, like it was just the pony you were looking for.</p><p></p><p>I doubt that you'd be asking:</p><p></p><p>"Oh I wish WotC was producing two DM screens, some plastic baubles, and a elemental classbook!!!"</p><p></p><p>If WotC were producing the line of books I suggest, you wouldn't blink an eye. Your imagination is formed by whatever exists already.</p><p></p><p></p><p></p><p>The previous golden ages were the Original Greyhawk campaign, BECMI, 1e, and, to some waning degree, 2e.</p><p></p><p>The world-hopping adventures of the original Greyhawk campaign: Barsoom, Old West, Alice in Wonderland, Barrier Peaks sci-fi.</p><p></p><p>In BECMI, besides the Gazetteer cross-over appendices, there are the Alternate World Gates from <em>The Book of Marvellous Magic</em>, which connected Mystara with 1e Greyhawk, Dawn Patrol, Boot Hill, Star Frontiers, and Gamma World.</p><p></p><p>The 1e worlds weren't tightly interrelated, yet there were hints, besides the cross-overs with Mystara. If a Dragonlance character reached a certain level, they'd have to move to another world. In the 1e MotP, there was a section about Alternate Primes. Probably a few other cross-over connections too. </p><p></p><p>I'm confident that you remember the 2E "golden age of cross-overs" era, with Planescape and Spelljammer.</p><p></p><p>Didn't you know that the 5e D&D Multiverse is already bringing back all the settings into a single Great Wheel? I noticed that the Basic Rules already have begun to knit together all the worlds in a way which has never been voiced before, not even in 2e, which used only generic examples in the 2e PHB.</p><p></p><p></p><p></p><p>"Firmly tongue-in-cheek?" Ah the subtle, refined humor of DRAGON magazine.</p><p></p><p></p><p></p><p>It wouldn't necessarily have to be the very best, most fitting superhero game ever made. As you probably know, some development was done on a superhero adaptation of d20 Modern. Plus Silver Age Sentinels and other adequate attempts at d20 supers. I suppose though, that this would be a good opportunity for Hasbro to use Open Game Content from Green Ronin's MnM to make the best possible D&D Supers. </p><p></p><p></p><p></p><p>It's too bad if Hasbro doesn't have anyone who even knows what is contained in their own IP.</p><p></p><p></p><p></p><p>Same could be said about everything except Forgotten Realms and elementalist splatbooks.</p><p></p><p></p><p></p><p>I'm glad you're constantly receiving your pony--whatever Hasbro happens to place in front of you.</p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 6369255, member: 6688049"] Whizbang, almost all of these title and product descriptions are straightforward iterations of products which have been relatively successful. I think I can predict what you want. Whatever Hasbro produces, is somehow coincidentally what you wanted. "Hasbro, how did you know that what I wanted are four adventures (which I'll never actually play through), a bunch of plastic figures made in China, and some durable acrylic chits? Just the things I wanted!" "Ooh! An elemental splatbook. That's just the thing! Thank you Hasbro!!! How business savvy the D&D team is!!! Not like us fans with our childish wishful thinking!" "Ooh! Two DM's screens! Thank you! I'll collect both. No niche products for me!" If in 2004, before Hasbro released Three Dragon Ante, if I'd suggested that Hasbro produce a game which is supposed to be a prop-like "in-game game", I suppose you'd come back with the droll quip: "a tavern game? really?" I suspect you have mostly negative, snide things to say about my preferences because I'm not a Hasbro employee. If Mike Mearls announced to EN World that the next product was a Spell Compendium series or an Atlas of the D&D Multiverse, I suppose you'd be overjoyed, like it was just the pony you were looking for. I doubt that you'd be asking: "Oh I wish WotC was producing two DM screens, some plastic baubles, and a elemental classbook!!!" If WotC were producing the line of books I suggest, you wouldn't blink an eye. Your imagination is formed by whatever exists already. The previous golden ages were the Original Greyhawk campaign, BECMI, 1e, and, to some waning degree, 2e. The world-hopping adventures of the original Greyhawk campaign: Barsoom, Old West, Alice in Wonderland, Barrier Peaks sci-fi. In BECMI, besides the Gazetteer cross-over appendices, there are the Alternate World Gates from [I]The Book of Marvellous Magic[/I], which connected Mystara with 1e Greyhawk, Dawn Patrol, Boot Hill, Star Frontiers, and Gamma World. The 1e worlds weren't tightly interrelated, yet there were hints, besides the cross-overs with Mystara. If a Dragonlance character reached a certain level, they'd have to move to another world. In the 1e MotP, there was a section about Alternate Primes. Probably a few other cross-over connections too. I'm confident that you remember the 2E "golden age of cross-overs" era, with Planescape and Spelljammer. Didn't you know that the 5e D&D Multiverse is already bringing back all the settings into a single Great Wheel? I noticed that the Basic Rules already have begun to knit together all the worlds in a way which has never been voiced before, not even in 2e, which used only generic examples in the 2e PHB. "Firmly tongue-in-cheek?" Ah the subtle, refined humor of DRAGON magazine. It wouldn't necessarily have to be the very best, most fitting superhero game ever made. As you probably know, some development was done on a superhero adaptation of d20 Modern. Plus Silver Age Sentinels and other adequate attempts at d20 supers. I suppose though, that this would be a good opportunity for Hasbro to use Open Game Content from Green Ronin's MnM to make the best possible D&D Supers. It's too bad if Hasbro doesn't have anyone who even knows what is contained in their own IP. Same could be said about everything except Forgotten Realms and elementalist splatbooks. I'm glad you're constantly receiving your pony--whatever Hasbro happens to place in front of you. [/QUOTE]
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