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What I want: 17 books or book series (and two boxes) for a Third Golden Age
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<blockquote data-quote="Dungeonosophy" data-source="post: 6369430" data-attributes="member: 6688049"><p>Nah, that's a misreading. I say I'm refraining from buying into the system until it's certain if and how Open it will be.</p><p></p><p>As I said, I like 5e. I started a 5e Basic Rules game this weekend. (<a href="http://www.enworld.org/forum/showthread.php?358702-My-Own-Fifth-Edition-campaign" target="_blank">Here's the story log</a>.) I like the rules set. Quick and streamlined. Worked fine with a Pathfinder Beginnner adventure, without having to restat anything.</p><p></p><p></p><p></p><p>True: races, classes, and spells are splat. The difference is that this proposed series of 5E books would be systematically firming up and completing all the piles and piles of existing splat. Instead of piling more and more "new" splat (e.g. the elemental evil Adventurers Handbook) on top of the years and years of backlogged splat. All those pages and pages of 4e digital splat and 3e splat (incarnum magic, and all that) would become digestable and integrated. 5E is as good a time and vehicle as any for integrating all past editions. I thought that was one of the goals of 5E. What better way to integrate the past editions than to systematically gather it up and update it to 5E?</p><p></p><p>Also, these straightforward reference works could stay in print for over a decade. It'd have an agelessness to it. Especially if WotC released all of the crunch (and even some of the Product Identity) as Open Content, so that self-publishers and third-party publishers would fuel sales by tying their work into Hasbro's key reference books. I'd be glad for a slower iteration cycle.</p><p></p><p></p><p></p><p>My perception is that you're just saying that because TSR or WotC have never published a language book or set of coins, then it's too esoteric. You might have said the same thing in 2004, if I'd suggesting making a tavern game which is supposed to represent an in-game game. actually a new idea for D&D. I thought of it. (Others have thought of fantasy coins and fictional languages, but it's never been done with D&D.)</p><p></p><p>Some of this must've come into the game, since it already exists in the game: the drow phrasebook, some DRAGON magazine articles on the various languages, the effort put into having Daniel Reeve (the calligrapher and mapmaker for the LotR films) design the elven and dwarven scripts for 4e (that's something I liked about 4e), and the detailed descriptions of the coinage of various nations of Faerun.</p><p></p><p></p><p></p><p>Hey I love D&D. I like much of what I've seen of 5e so far. Yet I'm not going to invest my limited bread in a system if it's there to further box the consumer's mind into a corporate-shaped box. If 5E is Opened wide for self-publishing, then it would be worth it for me to invest in it. Otherwise, I'll hold out for whoever makes an Open 5.5e. Or I'll make my own.</p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 6369430, member: 6688049"] Nah, that's a misreading. I say I'm refraining from buying into the system until it's certain if and how Open it will be. As I said, I like 5e. I started a 5e Basic Rules game this weekend. ([URL="http://www.enworld.org/forum/showthread.php?358702-My-Own-Fifth-Edition-campaign"]Here's the story log[/URL].) I like the rules set. Quick and streamlined. Worked fine with a Pathfinder Beginnner adventure, without having to restat anything. True: races, classes, and spells are splat. The difference is that this proposed series of 5E books would be systematically firming up and completing all the piles and piles of existing splat. Instead of piling more and more "new" splat (e.g. the elemental evil Adventurers Handbook) on top of the years and years of backlogged splat. All those pages and pages of 4e digital splat and 3e splat (incarnum magic, and all that) would become digestable and integrated. 5E is as good a time and vehicle as any for integrating all past editions. I thought that was one of the goals of 5E. What better way to integrate the past editions than to systematically gather it up and update it to 5E? Also, these straightforward reference works could stay in print for over a decade. It'd have an agelessness to it. Especially if WotC released all of the crunch (and even some of the Product Identity) as Open Content, so that self-publishers and third-party publishers would fuel sales by tying their work into Hasbro's key reference books. I'd be glad for a slower iteration cycle. My perception is that you're just saying that because TSR or WotC have never published a language book or set of coins, then it's too esoteric. You might have said the same thing in 2004, if I'd suggesting making a tavern game which is supposed to represent an in-game game. actually a new idea for D&D. I thought of it. (Others have thought of fantasy coins and fictional languages, but it's never been done with D&D.) Some of this must've come into the game, since it already exists in the game: the drow phrasebook, some DRAGON magazine articles on the various languages, the effort put into having Daniel Reeve (the calligrapher and mapmaker for the LotR films) design the elven and dwarven scripts for 4e (that's something I liked about 4e), and the detailed descriptions of the coinage of various nations of Faerun. Hey I love D&D. I like much of what I've seen of 5e so far. Yet I'm not going to invest my limited bread in a system if it's there to further box the consumer's mind into a corporate-shaped box. If 5E is Opened wide for self-publishing, then it would be worth it for me to invest in it. Otherwise, I'll hold out for whoever makes an Open 5.5e. Or I'll make my own. [/QUOTE]
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