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What I want: 17 books or book series (and two boxes) for a Third Golden Age
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<blockquote data-quote="Dungeonosophy" data-source="post: 6370043" data-attributes="member: 6688049"><p>Thanks for your pros and cons Jester Canuck.</p><p></p><p></p><p></p><p>Right. A softcover, black and white digest version. I like the Basic Rules. Yet most people besides me want to have more than 4 classes. I'm okay with it since I was raised on BECMI.</p><p></p><p></p><p></p><p>I suggest that when a 5e worldbook comes out, simultaneously release the entire bundle of PDFs for that world as free downloads.</p><p></p><p></p><p></p><p>Yeah but WotC's going to do it anyway with a splatbook every few months. So might as well do it systematically and thoroughly.</p><p></p><p></p><p></p><p>I see your point. I have a different perspective in that tournament-style, min-max gameplay has never been a factor among me and my few gaming friends. I realize a lot of people of this generation is into that. I suppose your right that it'd be better if the classes were balanced for use in organized play, even though it's not my thing. Hopefully there's a method for designing a balanced 5E class in the DMG.</p><p></p><p></p><p></p><p>I mean contracting the ENWorld monster guy to write the Monstrous Compendiums--not necessarily as a Hasbro staffer with a 401K.</p><p></p><p></p><p></p><p>Unlike the other compendiums, this wouldn't have every single timeline entry for every world. It would focus on the key events. The main things it would do is:</p><p></p><p>1) Povide a coherent meta-mythology of the Great Wheel (and the Phlogiston, or whatever the galaxy of the Material Plane is called). From the beginning of time (Io the Ninefold Dragon), up to the re-start dates for the re-booted settings. Beyond the re-start dates, all known "future" timeline events would be considered provisional or alternate timelines.</p><p></p><p>2) Correlate the timelines of the different worlds (the various discrepancies can be regularized by the fact that time can flow slower or faster when passing into the Mists of Ravenloft (a main source of inter-world connection), or by retconning some events as having occurred on alternate timelines.)</p><p></p><p>3) Correlate the timeline of those worlds with D&D Earth (which would have several alternate timelines, some of which are set in the past (Age of Adventure) or future (Star*Drive).)</p><p></p><p></p><p></p><p>Perhaps you're right. Like you say, it could be contracted out.</p><p></p><p></p><p></p><p>Same could be said about the entire d20 Modern game and all its Campaign Models. Tying the culture books into all the relevant D&D Worlds would bring in more sales.</p><p></p><p></p><p></p><p>Thanks for the heads up. I see they are expensive. I don't know what those are made of, but the D&D coins might just be aluminum and brass.</p><p></p><p></p><p></p><p>Yeah but these would be real Ansalonian steel pieces, Cormyr gold lions, Zakharan dinars, Gond bells, Karameikan kopecs, Athasian ceramic pieces, gold orbs from the Free City of Greyhawk, and the Sigil gold tori and silver möbiuses.</p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 6370043, member: 6688049"] Thanks for your pros and cons Jester Canuck. Right. A softcover, black and white digest version. I like the Basic Rules. Yet most people besides me want to have more than 4 classes. I'm okay with it since I was raised on BECMI. I suggest that when a 5e worldbook comes out, simultaneously release the entire bundle of PDFs for that world as free downloads. Yeah but WotC's going to do it anyway with a splatbook every few months. So might as well do it systematically and thoroughly. I see your point. I have a different perspective in that tournament-style, min-max gameplay has never been a factor among me and my few gaming friends. I realize a lot of people of this generation is into that. I suppose your right that it'd be better if the classes were balanced for use in organized play, even though it's not my thing. Hopefully there's a method for designing a balanced 5E class in the DMG. I mean contracting the ENWorld monster guy to write the Monstrous Compendiums--not necessarily as a Hasbro staffer with a 401K. Unlike the other compendiums, this wouldn't have every single timeline entry for every world. It would focus on the key events. The main things it would do is: 1) Povide a coherent meta-mythology of the Great Wheel (and the Phlogiston, or whatever the galaxy of the Material Plane is called). From the beginning of time (Io the Ninefold Dragon), up to the re-start dates for the re-booted settings. Beyond the re-start dates, all known "future" timeline events would be considered provisional or alternate timelines. 2) Correlate the timelines of the different worlds (the various discrepancies can be regularized by the fact that time can flow slower or faster when passing into the Mists of Ravenloft (a main source of inter-world connection), or by retconning some events as having occurred on alternate timelines.) 3) Correlate the timeline of those worlds with D&D Earth (which would have several alternate timelines, some of which are set in the past (Age of Adventure) or future (Star*Drive).) Perhaps you're right. Like you say, it could be contracted out. Same could be said about the entire d20 Modern game and all its Campaign Models. Tying the culture books into all the relevant D&D Worlds would bring in more sales. Thanks for the heads up. I see they are expensive. I don't know what those are made of, but the D&D coins might just be aluminum and brass. Yeah but these would be real Ansalonian steel pieces, Cormyr gold lions, Zakharan dinars, Gond bells, Karameikan kopecs, Athasian ceramic pieces, gold orbs from the Free City of Greyhawk, and the Sigil gold tori and silver möbiuses. [/QUOTE]
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What I want: 17 books or book series (and two boxes) for a Third Golden Age
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