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What I want: 17 books or book series (and two boxes) for a Third Golden Age
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<blockquote data-quote="Dungeonosophy" data-source="post: 6370598" data-attributes="member: 6688049"><p><em></em></p><p><em></em></p><p><em></em>Okay.</p><p></p><p></p><p>I see your point. I figure "D&D Earth Adventures" is more palatable than "Oriental Adventures". And the real world cultures are already in the core rules: the Celtic, Egyptian, Greek, and Norse pantheons. Others appeared in earlier editions, such as the Finnish and Babylonian pantheons. I suppose the neo-pagans could complain, but that's unlikely. All kinds of companies do make fantastic versions of real world cultures (such as the Civilization computer games), without much brouhaha. Real world cultures are already touched in Masque of the Red Death, Dark.Matter, and Urban Arcana. There can't really be a d20 Modern game (or 5E "D&D Modern") without touching on real world cultures.</p><p></p><p></p><p></p><p>It sounds to me like you're using the word "IP" as if the AD&D rules system wasn't "unique IP". I'm aware that the setting material (and certain other things, such as TSR-invented monster names) were not included in that experiment. Dancey didn't know for sure what would happen. Yet WotC took that risk, and opened up the rules IP...which made that IP more valuable than it was during the waning days of TSR.</p><p></p><p>Opening up the setting IP could likewise make it more valuable. I suggest trying it with Birthright first. If that doesn't work, then I would leave the Free Culture idea alone until Sixth Edition.</p><p></p><p></p><p></p><p>That sounds like someone from the 1980s saying "if everybody and their dog could publish his own rules material using the AD&D rules, it would confuse too many laymen-fans would will get a major headache from the difference between the canon AD&D rules and the third-party rules."</p><p></p><p>So if using the same name is confusing, then just designate that names "Forgotten Realms", "Toril", "Drizzt" and "Elminster" (and other key proper names) can't be used, but that the storylines and maps can be used, but all proper names have to be spelled differently, to ensure that everyone knows it's an alternate Toril. So we'd have the Other Realms (published by Goodman Games), the Lost Realms (by Green Ronin), and the Unknown Realms (by Sean K. Reynolds) set on the world of Doril, Boril, and Noril. One aficionado's confusion is another's Golden Age.</p><p></p><p></p><p></p><p>Well said. I'm not opposed to a My Little Pony 5E RPG.</p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 6370598, member: 6688049"] [I] [/I]Okay. I see your point. I figure "D&D Earth Adventures" is more palatable than "Oriental Adventures". And the real world cultures are already in the core rules: the Celtic, Egyptian, Greek, and Norse pantheons. Others appeared in earlier editions, such as the Finnish and Babylonian pantheons. I suppose the neo-pagans could complain, but that's unlikely. All kinds of companies do make fantastic versions of real world cultures (such as the Civilization computer games), without much brouhaha. Real world cultures are already touched in Masque of the Red Death, Dark.Matter, and Urban Arcana. There can't really be a d20 Modern game (or 5E "D&D Modern") without touching on real world cultures. It sounds to me like you're using the word "IP" as if the AD&D rules system wasn't "unique IP". I'm aware that the setting material (and certain other things, such as TSR-invented monster names) were not included in that experiment. Dancey didn't know for sure what would happen. Yet WotC took that risk, and opened up the rules IP...which made that IP more valuable than it was during the waning days of TSR. Opening up the setting IP could likewise make it more valuable. I suggest trying it with Birthright first. If that doesn't work, then I would leave the Free Culture idea alone until Sixth Edition. That sounds like someone from the 1980s saying "if everybody and their dog could publish his own rules material using the AD&D rules, it would confuse too many laymen-fans would will get a major headache from the difference between the canon AD&D rules and the third-party rules." So if using the same name is confusing, then just designate that names "Forgotten Realms", "Toril", "Drizzt" and "Elminster" (and other key proper names) can't be used, but that the storylines and maps can be used, but all proper names have to be spelled differently, to ensure that everyone knows it's an alternate Toril. So we'd have the Other Realms (published by Goodman Games), the Lost Realms (by Green Ronin), and the Unknown Realms (by Sean K. Reynolds) set on the world of Doril, Boril, and Noril. One aficionado's confusion is another's Golden Age. Well said. I'm not opposed to a My Little Pony 5E RPG. [/QUOTE]
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What I want: 17 books or book series (and two boxes) for a Third Golden Age
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