Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What I want: 17 books or book series (and two boxes) for a Third Golden Age
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dungeonosophy" data-source="post: 6370608" data-attributes="member: 6688049"><p>Okay, I respect where you're coming from.</p><p></p><p></p><p></p><p>I can see why some people liked 4E. I simply didn't muster the oomph to penetrate the new game mechanics.</p><p></p><p></p><p></p><p>I hear you. I feel you. What you said is eloquent.</p><p></p><p>The thing is--the splat has begun. There's the Adventurer's Handbook on the way.</p><p></p><p>Despite the OP seemingly being the exact opposite of your view, I actually agree with you. What I really want is the core rules itself to make homebrewing the default "expected" way of playing D&D, even to the extent of guiding new DMs to slap together adventure modules from different companies and draw their own regional map as a patchwork of whatever overland/wilderness adventures the DM happens to own. Instead of getting locked into the published campaign worlds.</p><p></p><p>I write about this in my <a href="http://sites.google.com/site/dndphilmont/make-your-own-campaign-setting" target="_blank">Un-Setting</a> proposal and my <a href="http://sites.google.com/site/dndphilmont/worldbuilding" target="_blank">Worldbuilding as You Go</a> proposal.</p><p></p><p>In an earlier thread I requested that the DMG explicitly suggest that the Sword Coast map from the Starter Set be used as the basis for each DM drawing their own continental map--with each homebrew world coincidentally having a "Sword Coast" and "Phandelver", but outside of that map, each DM's world is "expected" to be completely and wildly different. I suggested random continent name-, world name-, and campaign setting name-generator tables.</p><p></p><p>One DM's world is named Yoerth, another's is named Noreth. One has the War of the Lance take place on a world which uses the map of Faerun, but with completely different names; another DM's world is a stitched-together hodgepodge, with the Sword Coast as the basis, but with Freeport off the coast to the west, some BECMI-era Gazetteer country (say, Glantri, the Kingdom of Magic) to the south, and with Nentir Vale located to the north. One campaign is named "Silverlance" another is named "The Raven Lands".</p><p></p><p>How about that? Would you go for that?</p><p></p><p>My OP in this thread is more about what I'd like to see done with the D&D Multiverse mega-setting as such. I'd really like home-brew (homebrew is NOT the same thing as "generic") to become the default way for 5E. And, I'd like the D&D Multiverse mega-setting to flourish separately from that homebrew tradition.</p><p></p><p></p><p></p><p>Yes.</p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 6370608, member: 6688049"] Okay, I respect where you're coming from. I can see why some people liked 4E. I simply didn't muster the oomph to penetrate the new game mechanics. I hear you. I feel you. What you said is eloquent. The thing is--the splat has begun. There's the Adventurer's Handbook on the way. Despite the OP seemingly being the exact opposite of your view, I actually agree with you. What I really want is the core rules itself to make homebrewing the default "expected" way of playing D&D, even to the extent of guiding new DMs to slap together adventure modules from different companies and draw their own regional map as a patchwork of whatever overland/wilderness adventures the DM happens to own. Instead of getting locked into the published campaign worlds. I write about this in my [URL="http://sites.google.com/site/dndphilmont/make-your-own-campaign-setting"]Un-Setting[/URL] proposal and my [URL="http://sites.google.com/site/dndphilmont/worldbuilding"]Worldbuilding as You Go[/URL] proposal. In an earlier thread I requested that the DMG explicitly suggest that the Sword Coast map from the Starter Set be used as the basis for each DM drawing their own continental map--with each homebrew world coincidentally having a "Sword Coast" and "Phandelver", but outside of that map, each DM's world is "expected" to be completely and wildly different. I suggested random continent name-, world name-, and campaign setting name-generator tables. One DM's world is named Yoerth, another's is named Noreth. One has the War of the Lance take place on a world which uses the map of Faerun, but with completely different names; another DM's world is a stitched-together hodgepodge, with the Sword Coast as the basis, but with Freeport off the coast to the west, some BECMI-era Gazetteer country (say, Glantri, the Kingdom of Magic) to the south, and with Nentir Vale located to the north. One campaign is named "Silverlance" another is named "The Raven Lands". How about that? Would you go for that? My OP in this thread is more about what I'd like to see done with the D&D Multiverse mega-setting as such. I'd really like home-brew (homebrew is NOT the same thing as "generic") to become the default way for 5E. And, I'd like the D&D Multiverse mega-setting to flourish separately from that homebrew tradition. Yes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What I want: 17 books or book series (and two boxes) for a Third Golden Age
Top