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What I want: 17 books or book series (and two boxes) for a Third Golden Age
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<blockquote data-quote="prosfilaes" data-source="post: 6371078" data-attributes="member: 40166"><p>The either-or is your problem.</p><p></p><p></p><p></p><p>Dial down your dialectic. People buy books not because of "corporatism" but because it's fun, it's interesting reading, it means that they have a resource on whatever subject they want. Having books set in fantasy Egypt make it easier to drop in bits of fantasy Egypt in their campaign. People buy books because they want to, not because some corporation is forcing them to.</p><p></p><p></p><p></p><p>It's not world-driven. I'm not understanding why it's better to make the world piecemeal then to just set it in Golarion or the Forgotten Realms if you don't care about the world.</p><p></p><p></p><p></p><p>Which is lousy world-building. The Celtic gods aren't just a pile of names, and you can't just switch out one name for another. </p><p></p><p></p><p></p><p>Because every player loves his character dying by DM fiat, and then being replaced by one that's almost exactly the same. Not to mention that many people are attached to their campaign worlds, and advancing a world 300 years in an even slightly realistic manner is a difficult challenge. </p><p></p><p>Again, the audience for this is minimal, and the work involved in doing this is great.</p><p></p><p></p><p></p><p>You can't do that. Higher level characters are different qualitatively as well as quantitatively. You have to redesign things to keep in mind that they can fly and teleport.</p><p></p><p></p><p></p><p>Huh? Greyhawk, Forgotten Realms and Mystara are pretty generic, as demonstrated by the fact that adventures can and have been moved from one to another with a slight change of names. Ravenloft, Dark Sun and Spelljammer are not generic; you can't easily take an adventure from one of those and drop it into another setting. If you just drop in pieces of existing worlds, then you'll get a generic setting; if you start with a strong distinct idea, then you probably won't.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 6371078, member: 40166"] The either-or is your problem. Dial down your dialectic. People buy books not because of "corporatism" but because it's fun, it's interesting reading, it means that they have a resource on whatever subject they want. Having books set in fantasy Egypt make it easier to drop in bits of fantasy Egypt in their campaign. People buy books because they want to, not because some corporation is forcing them to. It's not world-driven. I'm not understanding why it's better to make the world piecemeal then to just set it in Golarion or the Forgotten Realms if you don't care about the world. Which is lousy world-building. The Celtic gods aren't just a pile of names, and you can't just switch out one name for another. Because every player loves his character dying by DM fiat, and then being replaced by one that's almost exactly the same. Not to mention that many people are attached to their campaign worlds, and advancing a world 300 years in an even slightly realistic manner is a difficult challenge. Again, the audience for this is minimal, and the work involved in doing this is great. You can't do that. Higher level characters are different qualitatively as well as quantitatively. You have to redesign things to keep in mind that they can fly and teleport. Huh? Greyhawk, Forgotten Realms and Mystara are pretty generic, as demonstrated by the fact that adventures can and have been moved from one to another with a slight change of names. Ravenloft, Dark Sun and Spelljammer are not generic; you can't easily take an adventure from one of those and drop it into another setting. If you just drop in pieces of existing worlds, then you'll get a generic setting; if you start with a strong distinct idea, then you probably won't. [/QUOTE]
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What I want: 17 books or book series (and two boxes) for a Third Golden Age
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