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What I want: 17 books or book series (and two boxes) for a Third Golden Age
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<blockquote data-quote="Dungeonosophy" data-source="post: 6371096" data-attributes="member: 6688049"><p>That's true. I'm devoted to evolving the either-or into a spectrum.</p><p></p><p></p><p></p><p>It's a touchy subject. Many many people would also say "people eat at McDonalds because they like the taste, they like the food, and the price is right."</p><p></p><p>Looking at the trajectory of eating systems, and the role of advertising-driving consciousness, there's more to it than that.</p><p></p><p>Still, I don't dislike Hasbro/WotC workers and management, nor do I dislike 5E, nor do I dislike the published settings of the D&D Multiverse. I am expressing a preference that D&D offerings and culture continue to evolve.</p><p></p><p></p><p></p><p>I wouldn't say it's better. I feel there could be a qualitative diffference. If I run a campaign in Golarion or Toril, then there's a feeling that the world isn't really my own, and that its divergence from canon makes it just a "fan work", and none of my investment in that world can be used for anything except my local gaming group, and maybe some fan-articles on the web. Sure, there are plusses to published worlds...Dragonlance has a warm feel to it...and it could be fun to interact with the places where Driz'zt roamed. I'm not really opposed to anyone else doing that. I used to do that. And I would like the published settings to flourish...but without that pre-published mindset being embedded into the core rules.</p><p></p><p>Yet if I'd written the DMG, I would include "using a published setting" as one of four ways to build a campaign.</p><p></p><p></p><p></p><p>I was raised on Mystara, where the Immortals have different aspects which are worshipped under entirely different names by different cultures. For example, the Immortals whic the quasi-Celtic culture of the <a href="http://www.pandius.com/robreus.html" target="_blank">Kingdom of Robrenn</a> worships as Arduinna, Belnos, Belsamas, Breig, Cernuinn, Leug, Nyt, Taranos, and Tuatis, are the same Immortals who are known by <a href="http://pandius.com/sc_camp.html" target="_blank">different names in other countries</a>.</p><p></p><p></p><p></p><p>Maybe you can't do that. Maybe Hasbro/WotC can't do that. I could do that. I could make a 1st-level version of Tomb of Horrors.</p><p></p><p></p><p></p><p>Okay, I understand now that when you said: "I'm pretty sure history backs me up in saying that the time and effort spent building a generic D&D world does not pay back at the table", you meant: "building any kind of D&D world (whether it be standard D&D fantasy, or distinct worlds like Dark Sun) does not pay back at the table."</p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 6371096, member: 6688049"] That's true. I'm devoted to evolving the either-or into a spectrum. It's a touchy subject. Many many people would also say "people eat at McDonalds because they like the taste, they like the food, and the price is right." Looking at the trajectory of eating systems, and the role of advertising-driving consciousness, there's more to it than that. Still, I don't dislike Hasbro/WotC workers and management, nor do I dislike 5E, nor do I dislike the published settings of the D&D Multiverse. I am expressing a preference that D&D offerings and culture continue to evolve. I wouldn't say it's better. I feel there could be a qualitative diffference. If I run a campaign in Golarion or Toril, then there's a feeling that the world isn't really my own, and that its divergence from canon makes it just a "fan work", and none of my investment in that world can be used for anything except my local gaming group, and maybe some fan-articles on the web. Sure, there are plusses to published worlds...Dragonlance has a warm feel to it...and it could be fun to interact with the places where Driz'zt roamed. I'm not really opposed to anyone else doing that. I used to do that. And I would like the published settings to flourish...but without that pre-published mindset being embedded into the core rules. Yet if I'd written the DMG, I would include "using a published setting" as one of four ways to build a campaign. I was raised on Mystara, where the Immortals have different aspects which are worshipped under entirely different names by different cultures. For example, the Immortals whic the quasi-Celtic culture of the [URL="http://www.pandius.com/robreus.html"]Kingdom of Robrenn[/URL] worships as Arduinna, Belnos, Belsamas, Breig, Cernuinn, Leug, Nyt, Taranos, and Tuatis, are the same Immortals who are known by [URL="http://pandius.com/sc_camp.html"]different names in other countries[/URL]. Maybe you can't do that. Maybe Hasbro/WotC can't do that. I could do that. I could make a 1st-level version of Tomb of Horrors. Okay, I understand now that when you said: "I'm pretty sure history backs me up in saying that the time and effort spent building a generic D&D world does not pay back at the table", you meant: "building any kind of D&D world (whether it be standard D&D fantasy, or distinct worlds like Dark Sun) does not pay back at the table." [/QUOTE]
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What I want: 17 books or book series (and two boxes) for a Third Golden Age
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