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What I want from 4E DnD in 3 simple steps.
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<blockquote data-quote="kaomera" data-source="post: 5527615" data-attributes="member: 38357"><p>I don't think that wanting any of those things is unreasonable. However, as you yourself have pointed out, you're coming across as very bitter about it. I don't know if you actually are that bitter, but when I've gotten that way in the past I've found it helpful to step away from aggravating factors, even if only for a very short while.</p><p></p><p>As for your "3 simple steps"...</p><p></p><p>1) IMO you aren't going to get a definitive answer. IIRC WotC has more or less stated that they <em>want</em> to throw every bit of "support"* that players could possibly want out there, <em>and</em> they also want to make it good. (And IMO bad material is just flat out wore than no new material.) However, even they do not have unlimited resources, and it really looks to me like their resources are a lot more limited right now than they where a year ago. I also do not believe that WotC is deliberately favoring the wizard or cleric or any other class right now; those just end up being the classes that the material they are putting out falls at the feet of.</p><p></p><p>Now, on the subject to the three specific classes you mentioned: I do not think we're going to see much "support" for the seeker, runepriest, or artificer any time soon unless someone out there writes it up and submits it to Dragon. Especially right now, WotC needs to focus on "bang for buck" (and it seems to me like there may be some business decisions regarding which products come out and which don't being made from "on high"), and I don't think any of those three are seeing tons of play. Of course, that's self-fulfilling, but I think that they're going to continue putting off building them up at least as long as their resources are limited.</p><p></p><p>Now, on the subject of someone writing something up for Dragon, I'll note that the artificer has been a round for quite a while now. And there are a few articles already published on them, but overall the feeling is that they are still under-supported. Well, I would tend to attribute that to a lack of submissions, in part because I myself have no idea how to "support" the artificer. I mean, an arcane leader is a pretty neat idea (I like the bard, minus the singing and dancing), but the artificer IMO belongs in Eberron. The fluff, IMO, is just a bit skewed compared to what I would feel comfortable calling "core D&D", and there's nothing about the class that is at once unique and mechanically satisfying to me.</p><p></p><p>So, personally, I feel like the lack of "support" for some classes comes down, at least in part, to the fact that a lot of players aren't really that impressed with them. IMO "support" would be someone coming to your house, holding your hand, and telling you it's OK that you like the seeker, that it doesn't automatically make you a bad person. I think what you mean is more along the line of more powers, feats, etc. I think WotC is more interested in supporting the game as a whole than any particular element(s) within it, because that way they can appeal to (almost) all players, and not just the ones that like that particular thing.</p><p></p><p>2) This would be nice, and in particular I'd like to see an actual book (doesn't have to be DMG3, could be smaller) devoted to epic play. But I think that, again, this runs into a limit of available resources and perceived value. I think that ideally, WotC should be working on convincing more players that epic tier (and maybe even paragon tier - although I'd argue that paragon paths are much better selling points than EDs) is actually worth the time and effort, or at least worth as much as a concept like "shadow / Shadowfell" or "Feywild". And I think that may be an uphill battle because (IME) it becomes a harder and harder sell even as you get up in levels in paragon tier just because of complexity issues. And nevermind that 10 levels of "capstone" is IMO far too much, and maybe even a bit messed up - I do not want to end up with an "endgame" ala MMOs...</p><p></p><p>3) Yeah, unfortunately the DDI has proved to a huge thorn in the side of 4e from day 1. I love what they where trying to do, but any actual ability to do it I really can't much support the effort they've put in. I would much rather be wrangling characters by hand and not have to deal with all of the baggage that has come along with the project, myself... I mean I'm sure they will get it done, eventually, but IMO they actually went past the point that anything they accomplish with the online tools, etc. is anything better than damage control. There was a time when I really wanted the VTT, now I just expect it to be disappointing, and I think it would take quite a while for me to actually be able to just enjoy it and not worry about what's going to go wrong next.</p></blockquote><p></p>
[QUOTE="kaomera, post: 5527615, member: 38357"] I don't think that wanting any of those things is unreasonable. However, as you yourself have pointed out, you're coming across as very bitter about it. I don't know if you actually are that bitter, but when I've gotten that way in the past I've found it helpful to step away from aggravating factors, even if only for a very short while. As for your "3 simple steps"... 1) IMO you aren't going to get a definitive answer. IIRC WotC has more or less stated that they [i]want[/i] to throw every bit of "support"* that players could possibly want out there, [i]and[/i] they also want to make it good. (And IMO bad material is just flat out wore than no new material.) However, even they do not have unlimited resources, and it really looks to me like their resources are a lot more limited right now than they where a year ago. I also do not believe that WotC is deliberately favoring the wizard or cleric or any other class right now; those just end up being the classes that the material they are putting out falls at the feet of. Now, on the subject to the three specific classes you mentioned: I do not think we're going to see much "support" for the seeker, runepriest, or artificer any time soon unless someone out there writes it up and submits it to Dragon. Especially right now, WotC needs to focus on "bang for buck" (and it seems to me like there may be some business decisions regarding which products come out and which don't being made from "on high"), and I don't think any of those three are seeing tons of play. Of course, that's self-fulfilling, but I think that they're going to continue putting off building them up at least as long as their resources are limited. Now, on the subject of someone writing something up for Dragon, I'll note that the artificer has been a round for quite a while now. And there are a few articles already published on them, but overall the feeling is that they are still under-supported. Well, I would tend to attribute that to a lack of submissions, in part because I myself have no idea how to "support" the artificer. I mean, an arcane leader is a pretty neat idea (I like the bard, minus the singing and dancing), but the artificer IMO belongs in Eberron. The fluff, IMO, is just a bit skewed compared to what I would feel comfortable calling "core D&D", and there's nothing about the class that is at once unique and mechanically satisfying to me. So, personally, I feel like the lack of "support" for some classes comes down, at least in part, to the fact that a lot of players aren't really that impressed with them. IMO "support" would be someone coming to your house, holding your hand, and telling you it's OK that you like the seeker, that it doesn't automatically make you a bad person. I think what you mean is more along the line of more powers, feats, etc. I think WotC is more interested in supporting the game as a whole than any particular element(s) within it, because that way they can appeal to (almost) all players, and not just the ones that like that particular thing. 2) This would be nice, and in particular I'd like to see an actual book (doesn't have to be DMG3, could be smaller) devoted to epic play. But I think that, again, this runs into a limit of available resources and perceived value. I think that ideally, WotC should be working on convincing more players that epic tier (and maybe even paragon tier - although I'd argue that paragon paths are much better selling points than EDs) is actually worth the time and effort, or at least worth as much as a concept like "shadow / Shadowfell" or "Feywild". And I think that may be an uphill battle because (IME) it becomes a harder and harder sell even as you get up in levels in paragon tier just because of complexity issues. And nevermind that 10 levels of "capstone" is IMO far too much, and maybe even a bit messed up - I do not want to end up with an "endgame" ala MMOs... 3) Yeah, unfortunately the DDI has proved to a huge thorn in the side of 4e from day 1. I love what they where trying to do, but any actual ability to do it I really can't much support the effort they've put in. I would much rather be wrangling characters by hand and not have to deal with all of the baggage that has come along with the project, myself... I mean I'm sure they will get it done, eventually, but IMO they actually went past the point that anything they accomplish with the online tools, etc. is anything better than damage control. There was a time when I really wanted the VTT, now I just expect it to be disappointing, and I think it would take quite a while for me to actually be able to just enjoy it and not worry about what's going to go wrong next. [/QUOTE]
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