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What I want from 4E DnD in 3 simple steps.
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<blockquote data-quote="kaomera" data-source="post: 5528978" data-attributes="member: 38357"><p>I don't even see the runepriest as ending up being much different from the cleric in terms of mechanical effect. I get that there's a lot more to it than that (OK, I could maybe keep that in mind a bit better sometimes, I guess), but I'd really like to see more stuff that actually behaves differently at the table.</p><p></p><p>I can accept that players like customizing their characters, and I'm sorry (and this goes out to Incenjucar too) if I've been marginalizing that. Good new options are, well, good too; albeit I'd like to see them better organized and I think maybe the powers books where a bit too much all at once. But I really am somewhat distressed at what I see as an emphasis on "meaningful choices" while alone in front of the CB over "meaningful choices" at the table. You only get to play one character at a time, once you sit down at the table I don't think a pre-gen is really much more a "lack of options" as a character you spent hours working on. Maybe it's just the people I've been playing with, but 4e doesn't seem to encourage collaboration in character generation much (or even as much as it seems it should, given possible synergies, etc.). And I'm just old-school enough to at least want to say that "if it didn't happen at the table, then it doesn't matter".</p></blockquote><p></p>
[QUOTE="kaomera, post: 5528978, member: 38357"] I don't even see the runepriest as ending up being much different from the cleric in terms of mechanical effect. I get that there's a lot more to it than that (OK, I could maybe keep that in mind a bit better sometimes, I guess), but I'd really like to see more stuff that actually behaves differently at the table. I can accept that players like customizing their characters, and I'm sorry (and this goes out to Incenjucar too) if I've been marginalizing that. Good new options are, well, good too; albeit I'd like to see them better organized and I think maybe the powers books where a bit too much all at once. But I really am somewhat distressed at what I see as an emphasis on "meaningful choices" while alone in front of the CB over "meaningful choices" at the table. You only get to play one character at a time, once you sit down at the table I don't think a pre-gen is really much more a "lack of options" as a character you spent hours working on. Maybe it's just the people I've been playing with, but 4e doesn't seem to encourage collaboration in character generation much (or even as much as it seems it should, given possible synergies, etc.). And I'm just old-school enough to at least want to say that "if it didn't happen at the table, then it doesn't matter". [/QUOTE]
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