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What I want from 4E DnD in 3 simple steps.
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<blockquote data-quote="Incenjucar" data-source="post: 5529129" data-attributes="member: 6182"><p>Regarding Trap Options: These are absolutely a problem. R&D should not be dropping these into the game as often as they do. We should frankly have never had a reason for people to make feats to de-trap certain at-wills. That said, a prior failure should not be a justification for a failure to improve. Ideally, all trap options would be fixed, but then the anti-errata crowd would throw a tantrum.</p><p></p><p>Regarding Synergy Power Creep: There have always been synergies between some sets of options, while other options have lacked that synergy. In most cases, new synergies don't really add power creep to the game so much as they bring more options up to the original high-end synergy power level. WotC has been pretty good about cutting powers down when they creep too high.</p><p></p><p>Regarding Savvy: Any game of any complexity will always favor people who spend more time studying it. Thing is, rather than forcing everyone to play the same character and making the flexibility-loving people angsty, WotC can very easily just put out well-designed thematic reccomended builds from which people can diverge when they grow more savvy. The example 1st level build packages all the way back to the PHB1 prove that at least someone at WotC is <strong>terrible</strong> at this, but there has to be someone who works there who is both good at math and knows the game. And if not, hey, Freelancers. There's no reason to hobble the advantaged when you can just give the advantage to everyone.</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 5529129, member: 6182"] Regarding Trap Options: These are absolutely a problem. R&D should not be dropping these into the game as often as they do. We should frankly have never had a reason for people to make feats to de-trap certain at-wills. That said, a prior failure should not be a justification for a failure to improve. Ideally, all trap options would be fixed, but then the anti-errata crowd would throw a tantrum. Regarding Synergy Power Creep: There have always been synergies between some sets of options, while other options have lacked that synergy. In most cases, new synergies don't really add power creep to the game so much as they bring more options up to the original high-end synergy power level. WotC has been pretty good about cutting powers down when they creep too high. Regarding Savvy: Any game of any complexity will always favor people who spend more time studying it. Thing is, rather than forcing everyone to play the same character and making the flexibility-loving people angsty, WotC can very easily just put out well-designed thematic reccomended builds from which people can diverge when they grow more savvy. The example 1st level build packages all the way back to the PHB1 prove that at least someone at WotC is [B]terrible[/B] at this, but there has to be someone who works there who is both good at math and knows the game. And if not, hey, Freelancers. There's no reason to hobble the advantaged when you can just give the advantage to everyone. [/QUOTE]
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