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What I want from 4E DnD in 3 simple steps.
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<blockquote data-quote="Aegeri" data-source="post: 5529624" data-attributes="member: 78116"><p>I honestly believe the game is better balanced now than it ever was on release. I still can't fathom power creep arguments, because the game was <em>god awfully imbalanced</em> on release by epic. The stuff even reasonably optimized PCs could do just with PHB options still makes me twitch to this day. I would never run an epic tier game with just the original PHB and MM ever again. It was amazingly stressful and difficult to say the least. I'll take all the current "power creep" any day.I have to 100% agree with you. I like to think about what <a href="http://www.enworld.org/forum/4e-discussion/304144-if-d-d-4th-edition-went-direction.html" target="_blank">Matt James wrote in another thread</a> on themes <em>a lot</em> lately. Particularly when you could bake things like expertise right into themes and eliminate them from the game. Not only are you doing so in a rules element that doesn't feel tacked on - themes integrate <em>beautifully</em> with 4E - but it would remove the "feat tax" issues entirely.</p><p></p><p>I also would like errata that improves and fixes broken elements as well and by broken I don't mean "Overpowered", I mean just plain crap options. Nerfing things is fine, but I wouldn't mind some fluffy and interesting things get a buff to actually make them viable mechanically. Furious Berserker for example is a really neat Barbarian PP with a great amount of flavor, but nobody will ever take it due to the ridiculous stunning mechanic (and that you can get yourself into a minion tarpit and do functionally nothing for a considerable amount of time).</p><p></p><p>But as Wizards have said they are unlikely to fix elements of stuff that was broken before (unless you're a wizard class /sarcasm), this isn't likely to happen unfortunately. It's what I would like to see happen, because there are many things that if changed slightly - not massively but slightly - can be just as fun and viable options as stuff people already are taking. Many of the problems with things in 4E are small mechanical things (though this isn't always true). You don't have to take a sledgehammer to many things to actually fix them - just small tweaks.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5529624, member: 78116"] I honestly believe the game is better balanced now than it ever was on release. I still can't fathom power creep arguments, because the game was [i]god awfully imbalanced[/i] on release by epic. The stuff even reasonably optimized PCs could do just with PHB options still makes me twitch to this day. I would never run an epic tier game with just the original PHB and MM ever again. It was amazingly stressful and difficult to say the least. I'll take all the current "power creep" any day.I have to 100% agree with you. I like to think about what [URL="http://www.enworld.org/forum/4e-discussion/304144-if-d-d-4th-edition-went-direction.html"]Matt James wrote in another thread[/URL] on themes [i]a lot[/i] lately. Particularly when you could bake things like expertise right into themes and eliminate them from the game. Not only are you doing so in a rules element that doesn't feel tacked on - themes integrate [i]beautifully[/i] with 4E - but it would remove the "feat tax" issues entirely. I also would like errata that improves and fixes broken elements as well and by broken I don't mean "Overpowered", I mean just plain crap options. Nerfing things is fine, but I wouldn't mind some fluffy and interesting things get a buff to actually make them viable mechanically. Furious Berserker for example is a really neat Barbarian PP with a great amount of flavor, but nobody will ever take it due to the ridiculous stunning mechanic (and that you can get yourself into a minion tarpit and do functionally nothing for a considerable amount of time). But as Wizards have said they are unlikely to fix elements of stuff that was broken before (unless you're a wizard class /sarcasm), this isn't likely to happen unfortunately. It's what I would like to see happen, because there are many things that if changed slightly - not massively but slightly - can be just as fun and viable options as stuff people already are taking. Many of the problems with things in 4E are small mechanical things (though this isn't always true). You don't have to take a sledgehammer to many things to actually fix them - just small tweaks. [/QUOTE]
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