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What I want from 4E DnD in 3 simple steps.
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<blockquote data-quote="delericho" data-source="post: 5530216" data-attributes="member: 22424"><p>Designing the game such that some options are clearly superior (or, conversely, such that characters who <em>don't</em> take those options are clearly suboptimal) is a bad idea. <em>Perfect</em> balance cannot be attained, but acknowledging this does not excuse the designers from at least getting it fairly close.</p><p></p><p>The rule of thumb used in 3e was this: "If it is so weak that no-one will use it, or if it is so powerful that everyone will use it, then it is unbalanced and should be redesigned." That was a good principle to abide by, and may apply in this case.</p><p></p><p>(I will also note that there have been threads here in the past where some posters have argued that it is <em>unacceptable</em> for other players to design their characters with anything less than an 18 in the primary stat. The logic here was that in doing so they weren't "pulling their weight" for the group. By that same logic, the Expertise feat-tax ceases to be an option, which is hardly a good thing.)</p></blockquote><p></p>
[QUOTE="delericho, post: 5530216, member: 22424"] Designing the game such that some options are clearly superior (or, conversely, such that characters who [i]don't[/i] take those options are clearly suboptimal) is a bad idea. [I]Perfect[/I] balance cannot be attained, but acknowledging this does not excuse the designers from at least getting it fairly close. The rule of thumb used in 3e was this: "If it is so weak that no-one will use it, or if it is so powerful that everyone will use it, then it is unbalanced and should be redesigned." That was a good principle to abide by, and may apply in this case. (I will also note that there have been threads here in the past where some posters have argued that it is [I]unacceptable[/I] for other players to design their characters with anything less than an 18 in the primary stat. The logic here was that in doing so they weren't "pulling their weight" for the group. By that same logic, the Expertise feat-tax ceases to be an option, which is hardly a good thing.) [/QUOTE]
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What I want from 4E DnD in 3 simple steps.
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