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<blockquote data-quote="Mystery Man" data-source="post: 2035871" data-attributes="member: 13273"><p>Uh oh....it's happening, I can feel it...must...ramble...can't stop self....</p><p></p><p> [ramble]In my game I want to see characters spring off walls, brazenly bash through a door and challenge an enemy. I love it when they hit an opponent with a torch before using blades, splash them with oil, ricochet a trick shot arrow. I want to hear them yell at an opponent, kiss a noble’s arse, curse the villain, kiss the maiden before jumping out of the balcony, take time to actively seek out a displaced beggar and help, consecrate recently slain undead with obscure religious mumbo jumbo that has no mechanical bearing whatsoever. Paraphrase if you must singing a song after every victory, etc. Even a player who simply insists upon a toast after each victory in combat brings interest and depth to a scenario. </p><p></p><p>In my game, as a DM I want to throw my voice, act like a girl, portray a snobbish noble, act like a brutish barbarian, grunt like an orc, act like an ogre, portray a haughty, arrogant diety that ultimatly shows compasion in the end. I want to let go of the control and have my players tell <em>me</em> the story from their side of the screen. </p><p></p><p>In my game I want to keep the balance between engaging all my players and making sure that those not involved in a situation stay interested. I want my players to get mad when they need to, sad when they don't want to and have fun the whole time. [/ramble]</p></blockquote><p></p>
[QUOTE="Mystery Man, post: 2035871, member: 13273"] Uh oh....it's happening, I can feel it...must...ramble...can't stop self.... [ramble]In my game I want to see characters spring off walls, brazenly bash through a door and challenge an enemy. I love it when they hit an opponent with a torch before using blades, splash them with oil, ricochet a trick shot arrow. I want to hear them yell at an opponent, kiss a noble’s arse, curse the villain, kiss the maiden before jumping out of the balcony, take time to actively seek out a displaced beggar and help, consecrate recently slain undead with obscure religious mumbo jumbo that has no mechanical bearing whatsoever. Paraphrase if you must singing a song after every victory, etc. Even a player who simply insists upon a toast after each victory in combat brings interest and depth to a scenario. In my game, as a DM I want to throw my voice, act like a girl, portray a snobbish noble, act like a brutish barbarian, grunt like an orc, act like an ogre, portray a haughty, arrogant diety that ultimatly shows compasion in the end. I want to let go of the control and have my players tell [i]me[/i] the story from their side of the screen. In my game I want to keep the balance between engaging all my players and making sure that those not involved in a situation stay interested. I want my players to get mad when they need to, sad when they don't want to and have fun the whole time. [/ramble] [/QUOTE]
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