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<blockquote data-quote="Henry" data-source="post: 2036125" data-attributes="member: 158"><p>To take a page from a friend of mine, Reward behaviors you want to encourage.</p><p></p><p>One poster here introduced me to an XP system which rewards characters based on the actions they engaged in, specifically down to type of action - combat, creative skill use, planning a successful tactical situation, puzzling something out, etc. Even if you don't want to go that far, just be sure to remind players the style of game you want to see, and note cool situations as they occur (as simple as "Sarah - chandelier" or "Bill - kiss villain") and award 50, 100, 200 xp, whatever's appropriate. When players see that doing something funky in-game has an effect, they'll go out of their way to both DO it, and REMIND you.</p><p></p><p>The XP system above (Rel's, by the way) uses a form that he hands to each player, and THEY are responsible for showing how they did something that evening that was XP-worthy. That way, the DM doesn't have to do it all himself, and the players have an interest in doing more with the game.</p></blockquote><p></p>
[QUOTE="Henry, post: 2036125, member: 158"] To take a page from a friend of mine, Reward behaviors you want to encourage. One poster here introduced me to an XP system which rewards characters based on the actions they engaged in, specifically down to type of action - combat, creative skill use, planning a successful tactical situation, puzzling something out, etc. Even if you don't want to go that far, just be sure to remind players the style of game you want to see, and note cool situations as they occur (as simple as "Sarah - chandelier" or "Bill - kiss villain") and award 50, 100, 200 xp, whatever's appropriate. When players see that doing something funky in-game has an effect, they'll go out of their way to both DO it, and REMIND you. The XP system above (Rel's, by the way) uses a form that he hands to each player, and THEY are responsible for showing how they did something that evening that was XP-worthy. That way, the DM doesn't have to do it all himself, and the players have an interest in doing more with the game. [/QUOTE]
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