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What I want is so precious little!
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<blockquote data-quote="Torm" data-source="post: 3336423" data-attributes="member: 12706"><p>A good background from each of the players for their character can help a LOT, as they can be mined for adventure ideas. And a small reward for writing a good background can be an awesome motivator - a free Feat works for me (just remember to make the baddies a wee tiny bit better).</p><p></p><p>That's the carrot, here's the stick: If they don't give you a background with ideas you can use, put them through a background generator like Central Casting. Warn them you will do this, and they will be stuck with the 10ft tall character with a 6 Str that was molested by a troll as a child and now has scales that may result from such a process. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>(In reality, you can tweak the outcomes in a generator to make a more playable character, obviously - but the above reflects <em>exactly</em> what I let happen to one player that none of us wanted to stay around. He was a known thief - the player, not the character.)</p></blockquote><p></p>
[QUOTE="Torm, post: 3336423, member: 12706"] A good background from each of the players for their character can help a LOT, as they can be mined for adventure ideas. And a small reward for writing a good background can be an awesome motivator - a free Feat works for me (just remember to make the baddies a wee tiny bit better). That's the carrot, here's the stick: If they don't give you a background with ideas you can use, put them through a background generator like Central Casting. Warn them you will do this, and they will be stuck with the 10ft tall character with a 6 Str that was molested by a troll as a child and now has scales that may result from such a process. :] (In reality, you can tweak the outcomes in a generator to make a more playable character, obviously - but the above reflects [I]exactly[/I] what I let happen to one player that none of us wanted to stay around. He was a known thief - the player, not the character.) [/QUOTE]
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